Detail Normals & Texture
The Details section provides options to apply additional textures (often tiled) to the base color and normals. When tiled, this feature can grant the user to bring out additional small details on the model without sacrificing quality.
This section contains more customization features for 2nd Normals in comparison to Normal Map 2.
Detail Mask
- Type
- Texture Slot
- Accepts
- Data texturesRGB Off
A texture that defines how and where to apply different detail textures.
| Channel | Mask |
|---|---|
| Red | Detail Texture |
| Green | Detail Normal |
| Blue | n/a |
Detail Texture
Tint
- Type
- Color
- Default
- #FFFFFF
A tint color that's blended multiplicative with the Detail Texture.
Detail Texture
- Type
- Texture Slot
- Accepts
- Color texturesRGB On
Texture used to add detail to the base color. This texture is blended multiplicative with the base color.
Intensity
- Type
- Range
- Range
- 0to10
- Default
- 1
How much to blend the detail texture with the main texture.
Brightness
- Type
- Range
- Range
- 0to2
- Default
- 1
Multiplier for the detail texture's base brightness. Can be used to emphasize darker parts of a detail texture.
Global Mask
- Type
- Dropdown
- Options
- Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A
Select which Global Mask to only affect the Detail Texture onto.
Detail Normal
Detail Normal
- Type
- Texture Slot
- Accepts
- Normal mapsRGB Off
A normal map texture that's blended with the base normal map.
Normal Intensity
- Type
- Range
- Range
- 0to10
Intensity multiplier for the detail normal map. Expand the Detail Normal texture slot to see this property.
Global Mask
- Type
- Dropdown
- Options
- Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A
Select which Global Mask to only affect the Detail Normal onto.