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Version: 10.0

Detail Normals & Texture

The Details section provides options to apply additional textures (often tiled) to the base color and normals. When tiled, this feature can grant the user to bring out additional small details on the model without sacrificing quality.

This section contains more customization features for 2nd Normals in comparison to Normal Map 2.

Detail Mask​

Type
Texture Slot
Accepts
Data texturesRGB Off

A texture that defines how and where to apply different detail textures.

ChannelMask
RedDetail Texture
GreenDetail Normal
Bluen/a

Detail Texture​

Tint​

Type
Color
Default
#FFFFFF

A tint color that's blended multiplicative with the Detail Texture.

Detail Texture​

Type
Texture Slot
Accepts
Color texturesRGB On

Texture used to add detail to the base color. This texture is blended multiplicative with the base color.

Intensity​

Type
Range
Range
0to10
Default
1

How much to blend the detail texture with the main texture.

Brightness​

Type
Range
Range
0to2
Default
1

Multiplier for the detail texture's base brightness. Can be used to emphasize darker parts of a detail texture.

Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to only affect the Detail Texture onto.

Detail Normal​

Detail Normal​

Type
Texture Slot
Accepts
Normal mapsRGB Off

A normal map texture that's blended with the base normal map.

Normal Intensity​

Type
Range
Range
0to10

Intensity multiplier for the detail normal map. Expand the Detail Normal texture slot to see this property.

Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to only affect the Detail Normal onto.