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Version: 10.0

Skin

Skin is a Lookup Table (LUT) module that applies a corrected coloring of the human skin in different Tones to the material. It can be used on Avatars with human skin that need an accurate representation of the skin's color.

Skin Tone Preset​

Type
Dropdown
Options
NonePorcelainLightGoldenMediumOliveTanBrownDark BrownDeep

Configures the Skin Tone to use for the section. All ranges of the human skin are covered in this dropdown menu.

This dropdown will immediately override the settings in this section for the indicated skin tone.

Skin Detail Map​

Type
Texture Slot
Accepts
Data texturesRGB Off

Data Texture Slot used to determine the detail map area for the Skin.

Pigment​

Skin Color LUT​

Type
Texture Slot
Accepts
Color texturesRGB On
Default
T_skinColorLUT.png

Specifies the LUT map to use for the Skin Color.

Required Texture

A Skin Color LUT is required in order for Skin to work properly!

If one doesn't exist, Reset the section to populate the slot with the provided default LUT texture.

Melanin​

Type
Range
Range
0to1
Default
0.2

Sets the natural pigment that determines the color of the human skin.

Melanin Redness​

Type
Range
Range
0to1
Default
0.5

Sets the amount of melanin producing red-yellow tones.

Hemoglobin​

Type
Range
Range
0to1
Default
0.5

Sets the amount of Hemoglobin, the oxygen-carrying protein (or red blood cells) on the outermost layer of the skin.

Freckles​

Type
Toggle

Enables the visibility of generated Freckles on the skin.

UV​

Type
Dropdown
Options
UV0UV1UV2UV3

Which UV layout on the mesh to generate Freckles on the skin.

Tiling​

Type
Vector2

Configures the amount of Tiling operation to use when generating Freckles on the skin.

Strength​

Type
Range
Range
0to1
Default
0.5

The intensity of the Freckles visibility on the skin.

Sharpness​

Type
Range
Range
1to10
Default
3

The amount of sharpness to operate on the generated freckles.

Redness Shift​

Type
Range
Range
-5to5
Default
0.1

Amount to shift the Freckles with the skin's redness.

Tan​

Type
Toggle

Enables a Tan appearance on the skin.

UV​

Type
Dropdown
Options
UV0UV1UV2UV3

Which UV layout to have the Tan appearance be used on.

Tiling​

Type
Vector2

Configures the amount of Tiling operation to use for the Tan.

Amount​

Type
Range
Range
0to0.5
Default
0.15

Amount of tanning applied to the skin.

Redness Shift​

Type
Range
Range
-5to5
Default
-0.1

Amount to shift the Tan with the skin's redness.

Brightness​

Type
Range
Range
0.5to2
Default
1

Total amount of the skin's overall brightness.

Tint​

Type
Color

Tint color to use for the skin operator.

Blend Mode​

Type
Dropdown
Options
ReplacedefaultMultiply

Defines the blending operator to use when applying skin to the material.

Blend​

Type
Range
Range
0to1
Default
1

This is the overall amount of skin to apply to the base color.