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Version: 10.0

Fur

The Poiyomi Fur Shader is a system that uses a height-based technique to enable simulation of fabrics and hairs. It can look similar to how fur is simulated in animated films but with some differences.

To use Poiyomi Fur, select the shader version .poiyomi/Poiyomi Pro Fur. This exposes the Fur category with the following settings shown below.

Pro Feature
danger

Poiyomi Fur is an expensive feature, each layer increases the number of times your mesh must be rendered. Use it conservatively!

Layer Count​

Type
Range
Range
1to31

How many fur layers to use. The higher the value, the more fur simulation will occur.

Length​

Type
Range
Range
0to0.05

How much length the fur should be from the surface of the Mesh.

Gravity Strength​

Type
Range
Range
-1to1

How much Gravity should be simulated on the fur.

Color​

Type
Color

The Base Color of the Fur, if no Texture is defined.

Fur Texture​

Type
Texture Slot
Accepts
Color texturesRGB On

Texture pattern to use as the fur.

Apply Fur Texture to Skin​

Type
Toggle

If enabled, applies the Fur Texture to the skin's surface.

Mask​

Type
Texture Slot
Accepts
Data texturesRGB Off

Texture slot to use for masking areas where Fur should only simulate.

Height Map​

Type
Texture Slot
Accepts
Data texturesRGB Off

Specify which Height Map to use for the Fur. This is the main driver for the Fur simulation.

Height Map Min Max​

Type
Clamped Slider
Range
0to1

Determines the intensity of the Height range as determined by the Height Map.

AO​

Type
Range
Range
0to1

Intensity of Ambient Occlusion to use on the Fur simulation.

AO Min Max​

Type
Clamped Slider
Range
0to1

Determines the intensity of the AO range.

Hue Shift​

Type
Toggle

Enables options to change the Hue of the fur color using the Animator.

Color Space​

Type
Dropdown
Options
OKLabHSV

Choice of Color Space to use for the Hue Shift. By default, it will be set to OKLab.

Learn about the difference of Color Spaces as documented here in Color Adjust.

Select or Shift​

Type
Dropdown
Options
Hue SelectHue Shiftdefault

This dropdown allows you to select how the Color Adjustment should behave when the Hue Shift is used. By default, this will be set to Hue Shift.

Select or Shift Options
  • Hue Select: Directly applies the selected Hue as an override to the entire Fur.
  • Hue Shift: Only tints the Fur based on the lerped value. This is the default behavior.

Shift Speed​

Type
Float

How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.

Hue Shift​

Type
Range
Range
0to1

How much to shift the fur color around the hue circle.

This value is circular, and will have the same result at 0 and 1.

Advanced​

Vertex Color Normals​

Type
Toggle

If enabled, uses Vertex Color Normals for the Fur surface.

Min Distance​

Type
Float

The minimum distance of the Fur.

Max Distance​

Type
Float

The maximum distance of the Fur.