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Version: 10.0

BlackLight Masking

BlackLight Masking allows you to create distance-based effects that appear based on specific set of Keys. It works by only showing effects when a specific Light Source (set to the Color Black) has it's Intensity set to match the Key as defined in the BlackLight Masking to show the effect.

There are 4 BlackLight Masks permissible per Material.

Required Setup

To use BlackLight Masking, you must set the following on a Point Light Source that you intend to use to react to the BlackLight Mask:

  • Intensity, which will act as your Key.
  • Color set to Black.
  • Mode set to Realtime.
  • Render Mode set to Not Important. If this is not set, the BlackLight Mask will not work!

BlackLight Masking​

Type
Toggle

Enables BlackLight Masking on the Material.

One​

Key​

Type
Float

Which Key should be used for BlackLight Mask One. This should match the same value as the specific Light Source's Intensity value.

Range​

Type
Float2

The Gradient of the BlackLight Mask, ranging from Beginning to End Point.

ModifierFunction
XBeginning of the Gradient
YEnd of the Gradient

Apply to Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply the BlackLight Mask One effects onto.

Two​

Key​

Type
Float

Which Key should be used for BlackLight Mask Two. This should match the same value as the specific Light Source's Intensity value.

Range​

Type
Float2

The Gradient of the BlackLight Mask, ranging from Beginning to End Point.

ModifierFunction
XBeginning of the Gradient
YEnd of the Gradient

Apply to Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply the BlackLight Mask Two effects onto.

Three​

Key​

Type
Float

Which Key should be used for BlackLight Mask Three. This should match the same value as the specific Light Source's Intensity value.

Range​

Type
Float2

The Gradient of the BlackLight Mask, ranging from Beginning to End Point.

ModifierFunction
XBeginning of the Gradient
YEnd of the Gradient

Apply to Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply the BlackLight Mask Three effects onto.

Four​

Key​

Type
Float

Which Key should be used for BlackLight Mask Four. This should match the same value as the specific Light Source's Intensity value.

Range​

Type
Float2

The Gradient of the BlackLight Mask, ranging from Beginning to End Point.

ModifierFunction
XBeginning of the Gradient
YEnd of the Gradient

Apply to Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply the BlackLight Mask Four effects onto.