Post Processing
Post Processing provides some advanced options for modifying the look of the shader. These can be used to create a specific look, or adjusted at runtime to match the user's environment.
Mask
- Type
- Texture Slot
- Accepts
- Data texturesRGB Off
Mask that defines where to apply the post-processing effects. Black applies no effect, while white applies full effects.
Hue
- Type
- Range
- Range
- 0to1
Global hue adjustment, applied to the final color of the shader.
Tint
- Type
- HDR Color
Global tint color, applied to the final color of the shader.
RGB
- Type
- Vector3
RGB vector multiplied with the final color of the shader. This can be thought of as equivalent to a color tint, but applied to the RGB channels.
Contrast
- Type
- Float
Contrast adjustment, applied to the final color of the shader. Increases the amount of contrast between low and high color values.
Saturation
- Type
- Float
Saturation adjustment, applied to the final color of the shader. Saturation determines how much color is present in the final color. If set to 0, the final color is grayscale. If set to 1, the final color is the same as the input color. Values greater than 1 increase the amount of color present.
Brightness
- Type
- Float
Brightness adjustment, applied to the final color of the shader. This represents a multiplier applied to the final color.
Lightness
- Type
- Float
Lightness adjustment, applied to the final color of the shader. This represents a value directly added to or removed from the final color, harshly affecting the intensity of the final color.
HDR
- Type
- Float
How much to move the final color towards its HDR equivalent color. This is a very niche feature.
Posterization
- Type
- Toggle
Enables or disables Posterization. Posterization is a technique that converts the final color to a limited number of colors.
Steps
- Type
- Range
- Range
- 1to30
How many steps to use when using Posterization.