Local World UV
This section houses the settings for the Local World UVs to use for certain UV modifiers. To use it, select it as a UV option in supported sections of the shader.
Local X
- Type
- Dropdown
- Options
- XdefaultYZZeroVColor RVColor GVColor BVColor A
Sets the Local X-axis of the UV.
Local Y
- Type
- Dropdown
- Options
- XYdefaultZZeroVColor RVColor GVColor BVColor A
Sets the Local Y-axis of the UV.
World X
- Type
- Dropdown
- Options
- XdefaultYZZero
Sets the World X-axis of the UV.
World Y
- Type
- Dropdown
- Options
- XYZdefaultZero
Sets the World Y-axis of the UV.