Panosphere UV
Panosphere is a UV projection mode that is selectable in various sections of the shader. It samples the texture using the Camera/View Direction instead of the mesh's native UV layout. This makes the effect look "stuck to the world" rather than to the triangulated layout by projecting the texture onto a large sphere within the shader.
This section houses the global settings for Panosphere. To use it, select it as a UV option in supported sections of the shader.
Stereo Layout
- Type
- Dropdown
- Options
- MonodefaultTop BottomSide by Side
By default, the Stereo layout of the Panosphere uses a monoscopic sample. This switches the sampling logic to per-eye so that the left and right eyes see slighly different directions or sampled different regions of the stereoscopic panorama.
This can be customized to operate from Top to Bottom, or from Side by Side. Doing so will modify the appearance of the Stereo pass in the Panosphere.
Perspective Correct (VR)
- Type
- Toggle
- Default
- On
This makes the UV lookup use the actual eye's view ray rather than a naive direction computed from a singular center camera. This reduces warping and rotation artifacts that show up with view-mapped effects in head-tracked VR.