Polar UV
Polar UV is a set of texture coordinate remapping properties, which converts the UVs into Polar coordinates. When used, your texture will be wrapped in a circular/radial fashion around the mesh rather than stretched flat.
This section houses the global settings for Polar UV. To use it, select it as a UV option in supported sections of the shader.
UV
- Type
- Dropdown
- Options
- UV0defaultUV1UV2UV3PanosphereWorld PosLocal PosMatcapScreen Space
Mode
- Type
- Dropdown
- Options
- StandarddefaultLog PolarSquare Polar
Sets the Polar UV method to use.
Center Coordinate
- Type
- Vector2
Sets the center coordinate of the Polar UVs.
| Axis | Function |
|---|---|
| X | (Horizontal) translates to an angle (θ, theta) around the center point. |
| Y | (Vertical) translates to a radius (r) outward from that center. |
Radial Scale
- Type
- Float
Sets the radial scale of the Polar UV.
Length Scale
- Type
- Float
Sets the length scale of the Polar UV.
Spiral Power
- Type
- Float
Sets the spiral power of the Polar UV.