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Version: 10.0

Polar UV

Polar UV is a set of texture coordinate remapping properties, which converts the UVs into Polar coordinates. When used, your texture will be wrapped in a circular/radial fashion around the mesh rather than stretched flat.

This section houses the global settings for Polar UV. To use it, select it as a UV option in supported sections of the shader.

UV​

Type
Dropdown
Options
UV0defaultUV1UV2UV3PanosphereWorld PosLocal PosMatcapScreen Space

Mode​

Type
Dropdown
Options
StandarddefaultLog PolarSquare Polar

Sets the Polar UV method to use.

Center Coordinate​

Type
Vector2

Sets the center coordinate of the Polar UVs.

AxisFunction
X(Horizontal) translates to an angle (θ, theta) around the center point.
Y(Vertical) translates to a radius (r) outward from that center.

Radial Scale​

Type
Float

Sets the radial scale of the Polar UV.

Length Scale​

Type
Float

Sets the length scale of the Polar UV.

Spiral Power​

Type
Float

Sets the spiral power of the Polar UV.