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Version: 10.0

UV Settings

This area allows global configuration of the Tiling, Offset, Angle, Panning, and Rotation of each UV layout on the mesh that the material is used on.

Documentation Info

Each of the UV assignments (UV0, UV1, UV2, and UV3) have the following options listed below.

UV Slot​

Tiling​

Type
Vector2
Default
X1Y1

Sets the Tiling of the UV layout.

Offset​

Type
Vector2
Default
X0Y0

Sets an Offset for the UV by a specified increment.

Angle​

Type
Range
Range
-180to180
Default
0

Sets a rotational angle offset of the UV layout in degrees.

Pan​

Type
Vector2
Default
X0Y0

If set, animates the UV in a panning animation on the set axis.

Rotate​

Type
Float

If set, animates the UV in a rotation animation of a specified amount.

Shift Backface UV​

Type
Toggle

If enabled, will also shift the UVs on the backfaces as well. This is only visible if Cull under Rendering is set to Off.