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Version: 10.0

Anisotropics

Anisotropics is a feature that emulates the rendering of anisotropic fabrics. This can be used as a way to create shiny fabric effects such as silk, satin, nylon, and polyester.

While this may look similar to a Silk Shader found in other rendering engines, the options provided can provide a way to make it similar to how it looks in Unity. However, the results may not always be accurate due to the limitations of the Built-In Render Pipeline (BIRP).

Color & Offset​

Type
Texture Slot
Accepts
Color texturesRGB On

Texture Slot that defines the main RGB Color of your Anisotropics. The Alpha channel can be used to define the offset.

Replace Blending​

Type
Range
Range
0to1

How much to replace the Anisotropic from the Base Color.

Add Blending​

Type
Range
Range
0to1

How much to add the Anisotropic to the Base Color.

Hide In Shadow​

Type
Range
Range
0to1

How much to hide the Anisotropic in Shadows.

Fade By Light Direction​

Type
Range
Range
0to1

Fades the Anisotropic from the lighting direction by a specified amount.

Mix Light Color​

Type
Range
Range
0to1

How much to mix the Light Color to the Anisotropic.

Mix Base Color​

Type
Range
Range
0to1

How much to mix the Base Color to the Anisotropic.

Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Option to use a Global Mask for the Anisotropics.

Top Layer​

Power​

Type
Range
Range
0to1

Amount of power the Top Layer is applied to the Anisotropic.

Strength​

Type
Range
Range
0to1

How strong the Top Layer apples to the Anisotropic.

Offset​

Type
Range
Range
-10to10

The offset amount of the Top Layer.

Map Offset Strength​

Type
Range
Range
0to1

Amount of strength to the offset.

Tint​

Type
Color

The Color Tint of the Top Layer.

Switch Direction​

Type
Toggle

If enabled, flips the direction of the Top Layer.

Stylized Mode​

Type
Toggle

Enables Edge and Blur adjustment sliders for the Top Layer.

Stylized Mode Options

Edge​

Type
Range
Range
0to1

How much to adjust the Edge of the Top Layer.

Blur​

Type
Range
Range
0to1

How much to Blur the Edge of the Top Layer.

Bottom Layer​

Power​

Type
Range
Range
0to1

Amount of power the Bottom Layer is applied to the Anisotropic.

Strength​

Type
Range
Range
0to1

How strong the Bottom Layer apples to the Anisotropic.

Offset​

Type
Range
Range
-10to10

The offset amount of the Bottom Layer.

Map Offset Strength​

Type
Range
Range
0to1

Amount of strength to the offset.

Tint​

Type
Color

The Color Tint of the Bottom Layer.

Switch Direction​

Type
Toggle

If enabled, flips the direction of the Bottom Layer.

Stylized Mode​

Type
Toggle

Enables Edge and Blur adjustment sliders for the Bottom Layer.

Stylized Mode Options

Edge​

Type
Range
Range
0to1

How much to adjust the Edge of the Bottom Layer.

Blur​

Type
Range
Range
0to1

How much to Blur the Edge of the Bottom Layer.