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Version: 10.0

Backlight

Backlight is a shading feature that is used to express lighting from behind a character or model, which can look similar to how Japanese-style illustrations are drawn.

While it may seem similar to some form of Rim Lighting, it's instead rendered quite differently. Lights can receive shadows and follow the light source, which can be effective when the light hits from behind.

This feature is based off of LilToon's Backlighting feature.

Example of the Backlight Effect.

Example of the Backlighting Effect on Teeh's Avatar.

Color​

Type
HDR Color
Default
#D9CCB2

Color of the light background.

Texture​

Type
Texture Slot
Accepts
Color texturesRGB On

Texture that can be used as the Color of the Backlight.

Main Color Power​

Type
Range
Range
0to1

How much to blend the color of the Backlight with the Base Color.

Receive Shadow​

Type
Toggle

If enabled, receive Shadows from other objects.

Backface Mask​

Type
Toggle

Enables/Disables the visibility of the backlight's light on the Backface.

Requires Culling to be Off

For this setting to take affect, Cull must be set to Off in order for this toggle to take effect. Find this option under Rendering.

Backlight Options​

Normal Strength​

Type
Range
Range
0to1

How much to blend the lighting with the Normals on your Model or Material.

Border​

Type
Range
Range
0to1

The range of light that can be used with the Backlight.

Blur​

Type
Range
Range
0to1

The amount of blur on the Backlight.

Directivity​

Type
Float

Determines the amount of brightness in degrees that change according to the direction of the light source.

View Direction Strength​

Type
Range
Range
0to1

The degree to which the brightness is changed according to the direction of light.

Masking​

Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to use as the Backlight Mask.

Apply to Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply Backlight effects onto.