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Version: 10.0

Voronoi

Voronoi is an effect that generates a noise pattern across the Material, either in 2D or 3D, making for very interesting stylized effects.

Type​

Type
Dropdown
Options
2D (Fast)3D (Fast with color bugs)3D (Slow with no bugs)

Choice of Voronoi effect to use. Each of these are self-explanatory due to the way they function.

Space​

Type
Dropdown
Options
LocalWorldUV

Where should the Voronoi effects be simulated on.

Blend​

Type
Dropdown
Options
Color and EmissionJust Emission

Chooses how you want the Voronoi to Blend with the Material.

Affects Material Alpha​

Type
Toggle

If enabled, the Voronoi will also affect the Material's Alpha.

Mask​

Type
Texture Slot
Accepts
Data texturesRGB Off

Determines where to contain the Voronoi effects and where it should only appear in.

Global Mask​

Type
Dropdown
Options
1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Same as above, but uses a Global Mask instead to determine the Mask.

Noise​

Type
Texture Slot
Accepts
Data texturesRGB Off

Which Noise Map to use for the Voronoi effect.

Noise Intensity​

Type
Range
Range
0to1

How much intensity to add to the Noise Map, if provided.

Outer Color​

Type
Color

Choice of Color to use for the Outer Voronoi.

Outer Emission​

Type
Range
Range
0to20

How much Emission to add to the Outer Voronoi's color.

Inner Color​

Type
Color

Choice of Color to use for the Inner Voronoi.

Inner Emission​

Type
Range
Range
0to20

How much Emission to add to the Inner Voronoi's color.

Gradient​

Type
Vector2

In X and Y coordinates, determines the Gradient location of the Voronoi in the 2D space.

Power​

Type
Float

How much power to add to the Voronoi.

Scale​

Type
Float

How large or small to scale the Voronoi effects.

Speed​

Type
Float3

How fast to move the Voronoi effect among the simulated space.

Voronoi Random Cell Color​

Type
Toggle

Enables the ability to apply random saturation and brightness to each Voronoi cell simulated.

Saturation Range​

Type
Clamped Slider
Range
0to1

Minimum and Maximum range of Saturation to apply to each randomized Voronoi Cell.

Brightness Range​

Type
Clamped Slider
Range
0to1

Minimum and Maximum range of Brightness to apply to each randomized Voronoi Cell.

info

The settings in this section will only be visible when Audio Link is activated on the Material.

Inner Emission Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Inner Emission Mod.

Inner Emission Mod​

Type
Float2

How much to add or subtract from the Inner Emission.

ModifierFunction
MinAmount changed to Inner Emission with No Audio in Size Band
MaxAmount changed to Inner Emission with Max Audio in Size Band

Outer Emission Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Outer Emission Mod.

Outer Emission Mod​

Type
Float2

How much to add or subtract from the Outer Emission.

ModifierFunction
MinAmount changed to Outer Emission with No Audio in Size Band
MaxAmount changed to Outer Emission with Max Audio in Size Band

Gradient Min Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Gradient Min Add

Gradient Min Add​

Type
Float

How much to add or subtract from the Gradient Min value.

Gradient Max Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Gradient Max Add

Gradient Max Add​

Type
Float

How much to add or subtract from the Gradient Max value.

Speed X Motion Type​

Type
Dropdown

Which motion type to use for the Speed X.

Speed X Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed X Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Speed X.

Speed X​

Type
Float

How much to add or subtract from the Speed X value.

Speed Y Motion Type​

Type
Dropdown

Which motion type to use for the Speed Y.

Speed Y Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed Y Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Speed Y.

Speed Y​

Type
Float

How much to add or subtract from the Speed Y value.

Speed Z Motion Type​

Type
Dropdown

Which motion type to use for the Speed Z.

Speed Z Motion Type Options
  • Motion Increases as intensity of the band increases
  • Above but Smooth
  • Motion moves back and forth as a function of intensity
  • Above but Smoooth
  • Fixed Speed Increase when the band is dark Stationary when light
  • Above but Smooooth
  • Fixed Speed Increase when the band is dark Fixed speed decrease when light

Speed Z Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Speed Z.

Speed Z​

Type
Float

How much to add or subtract from the Speed Z value.

Outer Color Override​

Type
Toggle

Enables overriding the Outer Color using Audio Link.

Color​

Type
Color

Sets a Color to use as the Color Override.

Theme Color​

Type
Dropdown
Options
Theme Color 0Theme Color 1Theme Color 2Theme Color 3ColorChord 0ColorChord 1ColorChord 2ColorChord 3AL Theme 0AL Theme 1AL Theme 2AL Theme 3

Option to set a Theme Color to use as the Color Override instead.

Color Override Band​

Type
Dropdown
Options
BassLow MidHigh MidTreble

Which Band to use to trigger the Color Override.

Color Override Ramp​

Type
Vector Curve

Vector ramp to determine how Color Override is used.

Inner Color Override​

Type
Toggle

Enables overriding the Inner Color using Audio Link.

Color​

Type
Color

Sets a Color to use as the Color Override.

Theme Color​

Type
Dropdown
Options
Theme Color 0Theme Color 1Theme Color 2Theme Color 3ColorChord 0ColorChord 1ColorChord 2ColorChord 3AL Theme 0AL Theme 1AL Theme 2AL Theme 3

Option to set a Theme Color to use as the Color Override instead.

Color Override Band​

Type
Dropdown
Options
BassLow MidHigh MidTreble

Which Band to use to trigger the Color Override.

Color Override Ramp​

Type
Vector Curve

Vector ramp to determine how Color Override is used.