Voronoi
Voronoi is an effect that generates a noise pattern across the Material, either in 2D or 3D, making for very interesting stylized effects.
Type
- Type
- Dropdown
- Options
- 2D (Fast)3D (Fast with color bugs)3D (Slow with no bugs)
Choice of Voronoi effect to use. Each of these are self-explanatory due to the way they function.
Space
- Type
- Dropdown
- Options
- LocalWorldUV
Where should the Voronoi effects be simulated on.
Blend
- Type
- Dropdown
- Options
- Color and EmissionJust Emission
Chooses how you want the Voronoi to Blend with the Material.
Affects Material Alpha
- Type
- Toggle
If enabled, the Voronoi will also affect the Material's Alpha.
Mask
- Type
- Texture Slot
- Accepts
- Data texturesRGB Off
Determines where to contain the Voronoi effects and where it should only appear in.
Global Mask
- Type
- Dropdown
- Options
- 1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A
Same as above, but uses a Global Mask instead to determine the Mask.
Noise
- Type
- Texture Slot
- Accepts
- Data texturesRGB Off
Which Noise Map to use for the Voronoi effect.
Noise Intensity
- Type
- Range
- Range
- 0to1
How much intensity to add to the Noise Map, if provided.
Outer Color
- Type
- Color
Choice of Color to use for the Outer Voronoi.
Outer Emission
- Type
- Range
- Range
- 0to20
How much Emission to add to the Outer Voronoi's color.
Inner Color
- Type
- Color
Choice of Color to use for the Inner Voronoi.
Inner Emission
- Type
- Range
- Range
- 0to20
How much Emission to add to the Inner Voronoi's color.
Gradient
- Type
- Vector2
In X and Y coordinates, determines the Gradient location of the Voronoi in the 2D space.
Power
- Type
- Float
How much power to add to the Voronoi.
Scale
- Type
- Float
How large or small to scale the Voronoi effects.
Speed
- Type
- Float3
How fast to move the Voronoi effect among the simulated space.
Voronoi Random Cell Color
- Type
- Toggle
Enables the ability to apply random saturation and brightness to each Voronoi cell simulated.
Saturation Range
- Type
- Clamped Slider
- Range
- 0to1
Minimum and Maximum range of Saturation to apply to each randomized Voronoi Cell.
Brightness Range
- Type
- Clamped Slider
- Range
- 0to1
Minimum and Maximum range of Brightness to apply to each randomized Voronoi Cell.
Audio Link
The settings in this section will only be visible when Audio Link is activated on the Material.
Inner Emission Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Inner Emission Mod.
Inner Emission Mod
- Type
- Float2
How much to add or subtract from the Inner Emission.
| Modifier | Function |
|---|---|
| Min | Amount changed to Inner Emission with No Audio in Size Band |
| Max | Amount changed to Inner Emission with Max Audio in Size Band |
Outer Emission Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Outer Emission Mod.
Outer Emission Mod
- Type
- Float2
How much to add or subtract from the Outer Emission.
| Modifier | Function |
|---|---|
| Min | Amount changed to Outer Emission with No Audio in Size Band |
| Max | Amount changed to Outer Emission with Max Audio in Size Band |
Gradient Min Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Gradient Min Add
Gradient Min Add
- Type
- Float
How much to add or subtract from the Gradient Min value.
Gradient Max Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Gradient Max Add
Gradient Max Add
- Type
- Float
How much to add or subtract from the Gradient Max value.
Speed X Motion Type
- Type
- Dropdown
Which motion type to use for the Speed X.
Speed X Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed X Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Speed X.
Speed X
- Type
- Float
How much to add or subtract from the Speed X value.
Speed Y Motion Type
- Type
- Dropdown
Which motion type to use for the Speed Y.
Speed Y Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed Y Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Speed Y.
Speed Y
- Type
- Float
How much to add or subtract from the Speed Y value.
Speed Z Motion Type
- Type
- Dropdown
Which motion type to use for the Speed Z.
Speed Z Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Speed Z Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTrebleVolume
Which band to use for the Speed Z.
Speed Z
- Type
- Float
How much to add or subtract from the Speed Z value.
Outer Color Override
- Type
- Toggle
Enables overriding the Outer Color using Audio Link.
Color
- Type
- Color
Sets a Color to use as the Color Override.
Theme Color
- Type
- Dropdown
- Options
- Theme Color 0Theme Color 1Theme Color 2Theme Color 3ColorChord 0ColorChord 1ColorChord 2ColorChord 3AL Theme 0AL Theme 1AL Theme 2AL Theme 3
Option to set a Theme Color to use as the Color Override instead.
Color Override Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTreble
Which Band to use to trigger the Color Override.
Color Override Ramp
- Type
- Vector Curve
Vector ramp to determine how Color Override is used.
Inner Color Override
- Type
- Toggle
Enables overriding the Inner Color using Audio Link.
Color
- Type
- Color
Sets a Color to use as the Color Override.
Theme Color
- Type
- Dropdown
- Options
- Theme Color 0Theme Color 1Theme Color 2Theme Color 3ColorChord 0ColorChord 1ColorChord 2ColorChord 3AL Theme 0AL Theme 1AL Theme 2AL Theme 3
Option to set a Theme Color to use as the Color Override instead.
Color Override Band
- Type
- Dropdown
- Options
- BassLow MidHigh MidTreble
Which Band to use to trigger the Color Override.
Color Override Ramp
- Type
- Vector Curve
Vector ramp to determine how Color Override is used.