Skip to main content
Version: 10.0

Custom Penetrators

Custom penetrators are split into two categories: Static and Skinned.

  • Skinned use Skinned Mesh Renderers. They have bones & blendshapes and can use Physbones for dynamics
  • Static use Static Mesh Renderers. They don't have bones & blendshapes and can't use Physbones for dynamics

General​

Penetrators need their mesh origin to be set at their root. Their forward direction (the blue arrow in unity) should be pointing towards their tip.

Static​

Requirements

  • Origin at root
  • Forward direction pointing towards tip

Skinned​

Requirements

  • Origin at root
  • Forward direction pointing towards tip
  • Bones pointing in forward direction

Configure Custom Penetrator​

  1. Select the material of you penetrator
  2. Enable the TPS section
  3. Add an empty gameobject & move it to the tip of your penetrator
  4. Open the TPS Wizard & Scan for penetrators
  5. Select the empty gameobject you just created for the Tip field of your penetrator
  6. Bake your penetrator
  7. Apply the TPS Setup