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Poiyomi Pro 9.3.41 Changelog

· One min read
Poiyomi
Shader Developer

This update to the Pro shader contains some new features (including a new Particle shader!) and some new UI improvements. You can download it now from pro.poiyomi.com by logging in via your Patreon account.

There may be bugs in this build as a lot of things were changed behind the scenes. Please test it out!

Added

  • Added a new Particle Shader that spawns from the surface of the mesh.
    • Two Pass and One Pass versions are available.
  • Two Pass now supports Global Masking per pass.
  • _UdonForceSceneLighting has been implemented to allow Worlds to turn off Avatar light limitations, as recommended by lilxyzw.

Changes

  • New curve editor in the Shader UI.
  • Some vectors can be linked similar to how the Transform scale works in the Unity Inspector.

Coming Soon

  • Presets for the Particle shader.
  • Presets for the Two Pass shader.
  • Scaling float that can be animated so particles scale properly.

Poiyomi Toon 9.2.69 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains some important improvements and a critical bug fix for Pathing. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Matcap UV selection to all dropdowns.

Changes & Fixes

  • Improved Light Volumes stuttering on Avatar Load.
    • For the technical people, the LightVolumes.cginc was refactored as per PR #64 .
  • Fixed an issue with History AudioLink in Pathing not functioning correctly at all.
  • Fixed a divide by 0 issue in Truchet tiling.
  • Tagged Material Properties such as A, RA, and P are now easier to see in the Unity Light Theme.
  • Notes are now easier to read in the Unity Light Theme.
  • Updated the Auto Lock Dialogue to be more brief and friendly.
  • Anchor Override Fix: The default Human Bone Anchor is now the Chest instead of the Spine to keep consistency with other tools. This will only affect new Projects.
  • Anchor Override Fix: Dialog text rewritten to hopefully be more understandable.
  • The sRGB Color Space Warning sounds more English now.

Thry Editor

  • Added toonstandard and toonstandardoutline as VRC Fallback Shader options. See the VRChat Documentation for more details on the behavior of these new Fallback Tags.
    • Be aware that only Opaque is supported. Transparent or Cutout may not work!
  • Fixed Parser Unit test & related stuff.
  • Parser now does not try to parse abstract types. This should result in far less warnings in the Console.

Poiyomi Toon 9.2.67 Changelog

· One min read
Poiyomi
Shader Developer

This update contains finalized support for VRC Light Volumes 2.0 and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Updated to support the full release of VRC Light Volumes v2.0.0.
  • Added Exposure Occlusion to Reflections & Specular and Clear Coat.
  • Cam Z Offset in Outlines was overhauled into Outline Z Offset, allowing greater control over the clipping of Outlines in certain areas.
    • The equation used to set the Cam Z Offset has changed with this introduction. This is a breaking change!

Poiyomi Toon 9.2.66 Changelog

· One min read
Poiyomi
Shader Developer

This update fixes a NaN issue in Specular Reflections. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed an issue with Specular Reflections NaNing under specific circumstances.

Poiyomi Toon 9.2.65 Changelog

· One min read
Poiyomi
Shader Developer

This update contains some improvements and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Pathing
    • Added UV Selection to UV Mode.
    • The default Path Type is now set to Loop.
    • The default Path Speed is now set to 0.1.
    • Color Alpha now works as expected.
    • Fixed an issue with Auto Correlator only showing up in the R Channel.
  • Flipbook
    • Added new Tiling options to the Flipbook feature for seamless and sprite-based tiling.
    • Added gradient sampling to the Flipbook Texture Array to avoid aliasing issues.
    • Improved Alpha handling and added a mode to replace the final Alpha and/or Color.

Poiyomi Toon 9.2.63 Changelog

· One min read
Poiyomi
Shader Developer

This update includes some bug fixes to the shader from the previous update... turns out making compilation faster broke Fog. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed issues with the shader breaking Fog.
    • It's still faster compilation time, but just a little bit slower now.
    • It will say variants have gone up, but they're only for vertex shader variants so it's not nearly as bad.
    • Times should still be really improved, but let me know your results in the Discord.
  • Thry Editor: Fixed a critical error with Presets messing up settings.

Poiyomi Toon 9.2.61 Changelog

· One min read
Poiyomi
Shader Developer

This update includes a great speed increase compilation times during upload and is recommended to all users. You can expect the total shader compilation time to be cut in half in comparison to previous versions.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Improved shader compilation times.
    • This should account for a ~66% speed increase for upload compile times.

Poiyomi Toon 9.2.59 Changelog

· One min read
Poiyomi
Shader Developer

This update fixes some critical bugs that prevented the shader from locking. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes & Fixes

  • Fixed a bunch of nasty bugs that prevented shader locking.
  • Anisotropic settings in Reflections & Specular now work more correctly with the rest of the section.
  • Updated to support VRC Light Volumes v2.0.0-dev.7.

Poiyomi Toon 9.2.58 Changelog

· One min read
Poiyomi
Shader Developer

This updated introduces Anisotropics to Reflections & Specular section, allowing for additional stylized effects using anisotropy. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Anisotropics to Reflections & Specular section.

Changes & Fixes

  • Updated to support new VRC Light Volumes version.
  • Thry Editor: You can now apply multiple Presets again.