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Poiyomi Toon 9.2.73 & Pro 9.3.43 Changelog

· One min read
Poiyomi
Shader Developer

This update to the Shader contains some various improvements and bug fixes. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Toon 9.2.73

Changes

  • Removed 3 samplers from the shader so the shader won't go pink from hitting the cap.
  • Added links to the following new Docs pages:
    • Stochastic Sampling
    • Distortion UV
    • Local World UV
    • Panosphere UV
    • Polar UV
  • Added Anti Mesh Penetration feature in Vertex Options.
    • This pushes the mesh back when the camera gets too close, which stops you from seeing the inside of the mesh. Makes things a little more immersive.
Example of Anti Mesh Penetration in action.

Fixes

  • Dissolve Edge Hue Shift no longer Hue Shifts when the Hue Shift section is disabled.
  • Fixed enabling "Color Intensity to Alpha" causing Flipbooks to become tiled even if tiling was disabled.
  • Fixed a typo in Rim Lighting where Blend Mode "Normal" was written instead of "Replace."

Pro 9.3.43

You can download the Pro version from pro.poiyomi.com by logging in via your Patreon account.

Changes

  • Everything in Toon 9.2.73.
  • Added an Aura Preset for the Two Pass Particle Shader.