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Poiyomi Toon 9.2.36 Changelog

· 3 min read
Poiyomi
Shader Developer

Introducing Poiyomi 9.2.36, a major update containing a significant amount of UI updates, improvements, as well as bug fixes! This is the first release of the publicly-accessible version of Poiyomi 9.2.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Vertex Users: Heads Up!

This update significantly reorganized ALL Vertex-related features into a new dedicated section! They have all been moved underneath the new Vertex Options section, located in-between AudioLink and Global Modifiers & Data sections.

Documentation has been updated to match this change.

Custom Shader Modules: Heads Up!

This update has changed the list of Base Modules! Please ensure your Modular Shader assets are updated to include VRLM_PoiProgrammableStagesBasic (Shader Module) into your list of Base Modules! Otherwise, your shader will break upon generating it!

Added

  • Added a Circle Mask option for Matcap, allowing you to have smaller matcaps without having them repeat.
    • You can smooth the falloff of a matcap by blurring the mask, using the sliders exposed when enabling this feature.
  • Added Light Color Mix to Matcap as a blending option, which blends the Matcap with the Light color.
  • Added an option to mask parts of your Material via UDIM as blocking volumes, for dealing with Worlds that have Post Processing Ambient Occlusion. You can use this to prevent your eyes from turning black.
  • Added Truchet tiling feature.
  • Added the ability to write notes on headers. To use it, Right-Click the 3 Dots on the right side for the option.
  • Added Light Volume support.

Changes

  • ALL Vertex Options have been renamed and reorganized into a dedicated section. You can find this new section located in-between AudioLink and Global Modifiers & Data sections.
    • Renamed Vertex Options to Basics & Fun as a sub-category of Vertex Options.
    • Renamed Vertex Glitching to simply Glitching as a sub-category of Vertex Options.
    • Moved Vertex Colors as a sub-category of Vertex Options.
  • RGBA Color Masking now has a per-channel Scale & Offset option to hopefully make things less annoying to creators using it.
  • RGBA Color Masking Normals can now be optionally blended with only the Base Normals and not the RGBA Layers before it.
  • Emissions have been converted from a 4 in 1 module to a 1 in 1 module. This means the extra 3 slots are now generated from the base code.
    • Appearance wise, you shouldn't notice a difference!
  • Emissions now has support for the Color and Texture Alpha.
    • Textures with 0 Alpha will not be emissive, while 1 Alpha will be fully emissive.
    • Lowering the Alpha channel of the Emission Color to 0 will also disable emissions.
  • The Material Property _EmissionFluorescence has been added to the code for Shader Translation purposes.
  • DepthGet Prefab changed to Non Important. This should solve some issues and improve performance in some cases.

Fixes

  • Fixed a bug causing Post Processing AO to not function property with specific settings.
  • Improved the fidelity of Matcaps at long range and steep angles.
    • This should be super obvious on jewelry.
  • Fixed missing labels in UV Tile Discard.
  • Fixed a bug with RGBA Color Masking breaking due to latest changes.
  • Fixed a bug causing Color Themes to not work with LilToon-style Rim Lighting.

Poiyomi Toon 9.1.30 & Pro 9.2.20 Changelog

· One min read
Poiyomi
Shader Developer

This update contains some minor improvements to the Grab Pass shader. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Hue Shift to Grab Pass.
    • The Hue Replace option currently does nothing and will be removed in the next update.

Poiyomi Toon 9.1.28 & Pro 9.2.18 Changelog

· One min read
Poiyomi
Shader Developer

Not an April Fools Joke, thankfully. This update addresses a critical issue that slipped in, causing compiler issues in the VRChat Worlds SDK. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed a definition error caused by the IDE in ThryEditor, breaking the VRChat Worlds SDK.

Poiyomi Toon 9.1.27 & Pro 9.2.17 Changelog

· One min read
Poiyomi
Shader Developer

A bug that was fixed in the previous update got "unfixed" somehow, so this version is a re-release containing the fix for that bug fix. Other than that, no other changes were given in this update.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Poiyomi Toon 9.1.26 & Pro 9.2.16 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains some important improvements and fixes to the Grab Pass shader, as well as some small additions. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Importing this version for the first time may take longer than usual, but this should be a one-time thing.

Before and After - Grab Pass Fixed

Above Example Image: Comparison between the previous version vs. this update in the Grab Pass shader. Left is Old, Right is New.

Added

  • Added a million new Presets for the Shader.
  • Added Preset button to Section Headers to allow section-specific Presets to be applied.
  • Added a Fresnel Strength slider to Reflections & Specular and Clear Coat.
    • This controls the low-angle reflective rim intensity, similar to Unity Standard.

Changes

  • Grab Pass now has a new Color section. This is just a simple little section for now that will become of use later on.

Fixed

  • Fixed a serious bug causing Grab Pass to get insanely bright in 0 light value worlds.
    • The Grab Pass in Poiyomi Shaders can do a lot more than most Grab Pass shaders in terms of layering things on the transparent surface. Unfortunately, a byproduct of this caused some bad lighting bugs.
    • Features such as Emissions, Rim Lighting, and Matcap, will no longer use their respective Mix with the Base Color as a result of this important bug fix. I tried to find another way, but at the moment it's just not possible.

Poiyomi Toon 9.1.25 & Pro 9.2.15 Changelog

· One min read
Poiyomi
Shader Developer

This update contains some critical fixes and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed a bug with Multilayer Math shading missing the toggle for Shadow Border Map.

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Reduced Clip Distance in Rendering now functions correctly when used with Geometric Dissolve.
  • Fixed UDIM issues in Geometric Dissolve. UV Tile Geometric Dissolve should now work correctly on UV1, UV2, and UV3.

Poiyomi Toon 9.1.24 & Pro 9.2.14 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains additional improvements and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog posts for an assortment of major features and fixes that were implemented in the last few updates.

Changes

  • Clip 0 Width in Outlines is now enabled by default.
    • As per the Documentation, Clip 0 Width removes the Outline from being drawn when the Width is set to 0.
  • Added Shader Translation parameters for Multilayer Math AO.
    • As a side-effect, new properties have been exposed in Multilayer Math to support this.

Fixes

  • Fixed an issue with the Outlines Section Header being marked as Animated, even though it's not supposed to be.
    • If you are attempting to animate Outlines, please animate the properties instead!
  • Fixed a shader translation inconsistency with Outlines and Clip 0 Width.
  • Fixed a problem with AudioLink options in Vertex Options unable to have access to the Volume and Smoothing Bands and modifiers.
  • Fixed a bug causing Decal Alpha to be applied twice after being translated.

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Fixed a typo in Geometric Dissolve where the Shape Type property was incorrectly labeled as Gradient Type.

Poiyomi Toon 9.1.23 & Pro 9.2.13 Changelog

· One min read
Poiyomi
Shader Developer

This update contains an important bug fix and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog posts for an assortment of major features and fixes that were implemented in the last few updates.

Fixes

  • Fixed an issue with the integrated Texture Packer for the Color Adjust Mask having a broken dropdown.

Poiyomi Toon 9.1.22 & Pro 9.2.12 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains a significant amount of bug fixes and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog post for an assortment of major features that were added in the last update.

Changes

  • The Color Grading texture now has a Thry Gradient Editor UI.
  • Outline Color Adjust is now 4 separate floats instead of a float4 so it's easier to animate individual values. Documentation has been updated.
    • This will break existing settings!!
    • Shader Translator was adjusted to accommodate this change.
  • Ignore Directional in Light Data has been renamed to Ignore Directional Lights for clarity.
  • Removed an extra visible Hue Shift checkbox from the Emission 2 Color Adjust. Why was that even there in the first place? The world may never know...
  • Gamma can now be used with Global Masks.

Fixes

  • Fixed Rim Bias issue when Locking the Material.
    • The Bias wasn't working the same between Locked and Unlocked.
  • Fixed an issue with the Pixel Normal Mix in Reflections & Specular not functioning correctly.
  • Fixed a typo in the Material Property name for Gamma.
    • The Material Property name in question is now _MainGamma instead of _MainGammma.
  • Fixed an issue with the Color Adjust Mask's Alpha value from being used with Gamma.
  • Fixed an issue with Stylized Reflections not correctly detecting Reflection Probes in Worlds.

Poiyomi Toon 9.1.20 & Pro 9.2.11 Changelog

· 4 min read
Poiyomi
Shader Developer

It is time to introduce Poiyomi 9.1, a major update containing a significant amount of new features, improvements, as well as bug fixes. This is the first release of the publicly-accessible version of Poiyomi 9.1.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Gamma to Color Adjust, which lerps the brightness of the color in regards to it's Hue and tone. Lower values are more lighter, while higher values are more bolder.
  • Added Select or Shift dropdown to Color Adjust and all various other areas of the shader using Hue Shift.
    • This dropdown allows the user to select how the Hue Shift should behave. Hue Shift is the default normal setting, while Hue Select will override the set Hue to the entire Base Color.
  • Added Color Space selection to all areas of the Shader using Hue Shift.
  • Added Lil Reflections mode to Stylized Reflections, which matches the features of LilToon's Reflection.
  • Added SDF as a new Lighting Type for Shading.
  • Added Paste Special..., allowing the user to pick which settings are pasted on the Material from the clipboard.

Changes

  • Renamed Stylized Specular to Stylized Reflections to support the newly-added Lil Reflections mode.
  • Warning added when duplicating Materials used in Material Swaps.
  • Included Cubemaps in the Package have been changed to be Specular Convolution, ensuring they appear correctly when used.
  • Indirect Uses Normals now properly smooth transitions between using Normals vs. not using them when using Wrapped Shading.
  • Changed some spots where Black Directional Lights may have interfered with Light Direction.
  • Panning is now supported in Flipbook.
  • Updated Material Translator to support more Material types.
  • Updated Docs link for Stylized Reflections.

Fixes

  • Fixed compilation errors in the VRChat Worlds SDK.
  • Fixed a bug with Alpha Maps causing trouble with d4rk's Avatar Optimizer.
  • Fixed duplicated new materials overwriting each other if they had the same names.
  • Fixed shader translation issues on Avatars without an Avatar Descriptor.
  • Fixed an issue where different shaders (such as Unity Standard) were being incorrectly translated.
    • Only Materials using LilToon will be Translated. Other shaders will be ignored.
  • Updating from 8.x to 9.1 will set the Hue Shift Color Space to HSV by default, for convenience sake.
  • Fixed Hue Shift running regardless of being turned on in a few spots.
    • This was one of the culprits of the "Black Spot" bug on AMD cards, which was already fixed.
  • Fixed a possible infinite loop in Glitter under really random circumstances that don't make sense.
  • Fixed a bug with Ignore Ambient Light in shadow.
  • Changed how Multilayer Math is applied in order to accommodate extra features.
    • This shouldn't make any big differences for many users. However, please report anything weird you find!
  • Fixed various UI problems over the course of the last updates.
  • Fixed Anisotropic Specular Hide in Shadow for Realistic and Cloth shading.
  • Fixed the Shader Inspector sometimes not appearing.
  • Fixed some Thry UI issues involving multi-float properties.
  • An assortment of small things!

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Updated SSAO Presets.
  • Improved SSAO sampling methods.
  • Implemented screen-space Interleaved Gradient Noise for SSAO Jitter.

ThryEditor Changes

  • Speedup in initialization and drawing of the UI.
  • Faster parse code.
  • Fixed warnings being thrown when undoing changes in Unity.
  • Thry/Textures/Find Uses added to Context Menu. This gives a list of Materials and Properties where the selected Texture is being used.
  • Searching now has temporary expand states.
    • This will expand the searched regions, but not save the state after clearing the search bar.
  • Changed Search to only expand headers, not sections.
  • If the search term is in a group name, all children are shown in the search.
  • Texture Packer Export Channels (B&W) now have Alpha channel with value 1.
  • Option to enable/disable Crunch Compression for textures generated by the inline packer. This is Off by default.
  • Gradient Drawer now takes color space as a parameter. Options: Gamma/Linear. Default is Linear.
  • Gradient Preview should now update correctly when swapping textures.
  • Gradient Drawer saves texture in Gamma Color Space & with sRGB marked if told in the Drawer.
  • Texture Packer sampled inputs at the top-left corner of each pixel. Added offset to sample at the center instead.
    • This should prevent slight shifts in the texture's position in the final output.
  • Decal Tool: Esc now resets the Decal Settings to before the scene Raycast tools have been used.
  • Decal Undo: Decal modifications are grouped into one Undo upon applying Raycast scene tools.
  • VRAM display now correctly updates when texture changes from Undo/Redo/Reset/Copy.
  • Fixed RenderQueue and VRCFallback properties wrongly getting MaterialProperties assigned.