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Poiyomi Toon 9.1.26 & Pro 9.2.16 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains some important improvements and fixes to the Grab Pass shader, as well as some small additions. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Importing this version for the first time may take longer than usual, but this should be a one-time thing.

Before and After - Grab Pass Fixed

Above Example Image: Comparison between the previous version vs. this update in the Grab Pass shader. Left is Old, Right is New.

Added

  • Added a million new Presets for the Shader.
  • Added Preset button to Section Headers to allow section-specific Presets to be applied.
  • Added a Fresnel Strength slider to Reflections & Specular and Clear Coat.
    • This controls the low-angle reflective rim intensity, similar to Unity Standard.

Changes

  • Grab Pass now has a new Color section. This is just a simple little section for now that will become of use later on.

Fixed

  • Fixed a serious bug causing Grab Pass to get insanely bright in 0 light value worlds.
    • The Grab Pass in Poiyomi Shaders can do a lot more than most Grab Pass shaders in terms of layering things on the transparent surface. Unfortunately, a byproduct of this caused some bad lighting bugs.
    • Features such as Emissions, Rim Lighting, and Matcap, will no longer use their respective Mix with the Base Color as a result of this important bug fix. I tried to find another way, but at the moment it's just not possible.

Poiyomi Toon 9.1.25 & Pro 9.2.15 Changelog

· One min read
Poiyomi
Shader Developer

This update contains some critical fixes and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed a bug with Multilayer Math shading missing the toggle for Shadow Border Map.

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Reduced Clip Distance in Rendering now functions correctly when used with Geometric Dissolve.
  • Fixed UDIM issues in Geometric Dissolve. UV Tile Geometric Dissolve should now work correctly on UV1, UV2, and UV3.

Poiyomi Toon 9.1.24 & Pro 9.2.14 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains additional improvements and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog posts for an assortment of major features and fixes that were implemented in the last few updates.

Changes

  • Clip 0 Width in Outlines is now enabled by default.
    • As per the Documentation, Clip 0 Width removes the Outline from being drawn when the Width is set to 0.
  • Added Shader Translation parameters for Multilayer Math AO.
    • As a side-effect, new properties have been exposed in Multilayer Math to support this.

Fixes

  • Fixed an issue with the Outlines Section Header being marked as Animated, even though it's not supposed to be.
    • If you are attempting to animate Outlines, please animate the properties instead!
  • Fixed a shader translation inconsistency with Outlines and Clip 0 Width.
  • Fixed a problem with AudioLink options in Vertex Options unable to have access to the Volume and Smoothing Bands and modifiers.
  • Fixed a bug causing Decal Alpha to be applied twice after being translated.

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Fixed a typo in Geometric Dissolve where the Shape Type property was incorrectly labeled as Gradient Type.

Poiyomi Toon 9.1.23 & Pro 9.2.13 Changelog

· One min read
Poiyomi
Shader Developer

This update contains an important bug fix and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog posts for an assortment of major features and fixes that were implemented in the last few updates.

Fixes

  • Fixed an issue with the integrated Texture Packer for the Color Adjust Mask having a broken dropdown.

Poiyomi Toon 9.1.22 & Pro 9.2.12 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains a significant amount of bug fixes and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

See the previous blog post for an assortment of major features that were added in the last update.

Changes

  • The Color Grading texture now has a Thry Gradient Editor UI.
  • Outline Color Adjust is now 4 separate floats instead of a float4 so it's easier to animate individual values. Documentation has been updated.
    • This will break existing settings!!
    • Shader Translator was adjusted to accommodate this change.
  • Ignore Directional in Light Data has been renamed to Ignore Directional Lights for clarity.
  • Removed an extra visible Hue Shift checkbox from the Emission 2 Color Adjust. Why was that even there in the first place? The world may never know...
  • Gamma can now be used with Global Masks.

Fixes

  • Fixed Rim Bias issue when Locking the Material.
    • The Bias wasn't working the same between Locked and Unlocked.
  • Fixed an issue with the Pixel Normal Mix in Reflections & Specular not functioning correctly.
  • Fixed a typo in the Material Property name for Gamma.
    • The Material Property name in question is now _MainGamma instead of _MainGammma.
  • Fixed an issue with the Color Adjust Mask's Alpha value from being used with Gamma.
  • Fixed an issue with Stylized Reflections not correctly detecting Reflection Probes in Worlds.

Poiyomi Toon 9.1.20 & Pro 9.2.11 Changelog

· 4 min read
Poiyomi
Shader Developer

It is time to introduce Poiyomi 9.1, a major update containing a significant amount of new features, improvements, as well as bug fixes. This is the first release of the publicly-accessible version of Poiyomi 9.1.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Gamma to Color Adjust, which lerps the brightness of the color in regards to it's Hue and tone. Lower values are more lighter, while higher values are more bolder.
  • Added Select or Shift dropdown to Color Adjust and all various other areas of the shader using Hue Shift.
    • This dropdown allows the user to select how the Hue Shift should behave. Hue Shift is the default normal setting, while Hue Select will override the set Hue to the entire Base Color.
  • Added Color Space selection to all areas of the Shader using Hue Shift.
  • Added Lil Reflections mode to Stylized Reflections, which matches the features of LilToon's Reflection.
  • Added SDF as a new Lighting Type for Shading.
  • Added Paste Special..., allowing the user to pick which settings are pasted on the Material from the clipboard.

Changes

  • Renamed Stylized Specular to Stylized Reflections to support the newly-added Lil Reflections mode.
  • Warning added when duplicating Materials used in Material Swaps.
  • Included Cubemaps in the Package have been changed to be Specular Convolution, ensuring they appear correctly when used.
  • Indirect Uses Normals now properly smooth transitions between using Normals vs. not using them when using Wrapped Shading.
  • Changed some spots where Black Directional Lights may have interfered with Light Direction.
  • Panning is now supported in Flipbook.
  • Updated Material Translator to support more Material types.
  • Updated Docs link for Stylized Reflections.

Fixes

  • Fixed compilation errors in the VRChat Worlds SDK.
  • Fixed a bug with Alpha Maps causing trouble with d4rk's Avatar Optimizer.
  • Fixed duplicated new materials overwriting each other if they had the same names.
  • Fixed shader translation issues on Avatars without an Avatar Descriptor.
  • Fixed an issue where different shaders (such as Unity Standard) were being incorrectly translated.
    • Only Materials using LilToon will be Translated. Other shaders will be ignored.
  • Updating from 8.x to 9.1 will set the Hue Shift Color Space to HSV by default, for convenience sake.
  • Fixed Hue Shift running regardless of being turned on in a few spots.
    • This was one of the culprits of the "Black Spot" bug on AMD cards, which was already fixed.
  • Fixed a possible infinite loop in Glitter under really random circumstances that don't make sense.
  • Fixed a bug with Ignore Ambient Light in shadow.
  • Changed how Multilayer Math is applied in order to accommodate extra features.
    • This shouldn't make any big differences for many users. However, please report anything weird you find!
  • Fixed various UI problems over the course of the last updates.
  • Fixed Anisotropic Specular Hide in Shadow for Realistic and Cloth shading.
  • Fixed the Shader Inspector sometimes not appearing.
  • Fixed some Thry UI issues involving multi-float properties.
  • An assortment of small things!

Pro Changes

Grab the latest package of Pro from the Discord Server.

  • Updated SSAO Presets.
  • Improved SSAO sampling methods.
  • Implemented screen-space Interleaved Gradient Noise for SSAO Jitter.

ThryEditor Changes

  • Speedup in initialization and drawing of the UI.
  • Faster parse code.
  • Fixed warnings being thrown when undoing changes in Unity.
  • Thry/Textures/Find Uses added to Context Menu. This gives a list of Materials and Properties where the selected Texture is being used.
  • Searching now has temporary expand states.
    • This will expand the searched regions, but not save the state after clearing the search bar.
  • Changed Search to only expand headers, not sections.
  • If the search term is in a group name, all children are shown in the search.
  • Texture Packer Export Channels (B&W) now have Alpha channel with value 1.
  • Option to enable/disable Crunch Compression for textures generated by the inline packer. This is Off by default.
  • Gradient Drawer now takes color space as a parameter. Options: Gamma/Linear. Default is Linear.
  • Gradient Preview should now update correctly when swapping textures.
  • Gradient Drawer saves texture in Gamma Color Space & with sRGB marked if told in the Drawer.
  • Texture Packer sampled inputs at the top-left corner of each pixel. Added offset to sample at the center instead.
    • This should prevent slight shifts in the texture's position in the final output.
  • Decal Tool: Esc now resets the Decal Settings to before the scene Raycast tools have been used.
  • Decal Undo: Decal modifications are grouped into one Undo upon applying Raycast scene tools.
  • VRAM display now correctly updates when texture changes from Undo/Redo/Reset/Copy.
  • Fixed RenderQueue and VRCFallback properties wrongly getting MaterialProperties assigned.