Poiyomi Toon 9.2.69 Changelog
· 2 min read
This update contains some important improvements and a critical bug fix for Pathing. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.
Added
- Added Matcap UV selection to all dropdowns.
Changes & Fixes
- Improved Light Volumes stuttering on Avatar Load.
- For the technical people, the LightVolumes.cginc was refactored as per PR #64 .
- Fixed an issue with History AudioLink in Pathing not functioning correctly at all.
- Fixed a divide by 0 issue in Truchet tiling.
- Tagged Material Properties such as
A
,RA
, andP
are now easier to see in the Unity Light Theme. - Notes are now easier to read in the Unity Light Theme.
- Updated the Auto Lock Dialogue to be more brief and friendly.
- Anchor Override Fix: The default Human Bone Anchor is now the
Chest
instead of theSpine
to keep consistency with other tools. This will only affect new Projects. - Anchor Override Fix: Dialog text rewritten to hopefully be more understandable.
- The sRGB Color Space Warning sounds more English now.
Thry Editor
- Added
toonstandard
andtoonstandardoutline
as VRC Fallback Shader options. See the VRChat Documentation for more details on the behavior of these new Fallback Tags.- Be aware that only Opaque is supported. Transparent or Cutout may not work!
- Fixed Parser Unit test & related stuff.
- Parser now does not try to parse abstract types. This should result in far less warnings in the Console.