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Poiyomi Toon 9.2.69 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains some important improvements and a critical bug fix for Pathing. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Matcap UV selection to all dropdowns.

Changes & Fixes

  • Improved Light Volumes stuttering on Avatar Load.
    • For the technical people, the LightVolumes.cginc was refactored as per PR #64 .
  • Fixed an issue with History AudioLink in Pathing not functioning correctly at all.
  • Fixed a divide by 0 issue in Truchet tiling.
  • Tagged Material Properties such as A, RA, and P are now easier to see in the Unity Light Theme.
  • Notes are now easier to read in the Unity Light Theme.
  • Updated the Auto Lock Dialogue to be more brief and friendly.
  • Anchor Override Fix: The default Human Bone Anchor is now the Chest instead of the Spine to keep consistency with other tools. This will only affect new Projects.
  • Anchor Override Fix: Dialog text rewritten to hopefully be more understandable.
  • The sRGB Color Space Warning sounds more English now.

Thry Editor

  • Added toonstandard and toonstandardoutline as VRC Fallback Shader options. See the VRChat Documentation for more details on the behavior of these new Fallback Tags.
    • Be aware that only Opaque is supported. Transparent or Cutout may not work!
  • Fixed Parser Unit test & related stuff.
  • Parser now does not try to parse abstract types. This should result in far less warnings in the Console.