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Poiyomi Toon 9.2.79 & Pro 9.3.49 Changelog

ยท One min read
Poiyomi
Shader Developer

This update includes some important bug fixes and changes. If there aren't any more big bugs, there will be one more big 9.3 feature and then it's time for Poiyomi v10.0 alpha.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Poiyomi Pro Users: Download the latest Pro version from pro.poiyomi.com by logging in via your Patreon account.

Toon 9.2.79โ€‹

Changesโ€‹

  • Added a new UI element to RGBA Color Masking which allows you to select exactly which layers you can blend the Normals with.
  • Added a few more Texture Slots so people shouldn't run into the 64 texture crash as much.
  • Fixed Light Direction being completely broken for like 10 patches. ๐Ÿ™‚
  • Fixed a bug with RGBA Masking Normal Blending where it was improperly blending with the selected normal layer.

Thry Editorโ€‹

  • Updated to 2.68.2.
  • New Drawers: FourFloatCurveDrawer, Ramp4Drawer, and ThryVector.
  • Several DataStructs additions.
  • Several updates to Helpers.
  • Major ShaderHeader and ShaderProperty script changes.
  • Fixed Notes overlapping some icons in Section Headers. (BluWizard10)

Pro 9.3.49โ€‹

Changesโ€‹

  • Includes all changes in Toon (see above).
  • Fixed a bug with DPS/TPS/SPS and Vertex IDs in the Tessellated shader.

Poiyomi Toon 9.2.76 & Pro 9.3.46 Changelog

ยท One min read
Poiyomi
Shader Developer

This update includes some important bug fixes. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Poiyomi Pro Users: Download the latest Pro version from pro.poiyomi.com by logging in via your Patreon account.

Toon 9.2.76โ€‹

Changesโ€‹

  • Fixed a bug where random generation was causing weird patterns in things like Glitter.
  • Fixed duplicate properties showing up in Decal 3.
  • Updated Light Volumes includes to the newest release. No real changes though.
  • Added Documentation links to Uzumore.
  • Masking options are now under a central masking menu in Dissolve.
  • Fixed a bug with Vertex IDs not being read correctly.

Pro 9.3.46โ€‹

Changesโ€‹

  • Added Documentation links to ShatterWave and Geometric Dissolve.
  • Tessellated: I had to remove Vertex IDs from Tessellated shaders. I don't think this will cause any issues, but if you're part of the 0.001% using those shaders and notice anything, please let me know.