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Poiyomi Toon 9.2.73 & Pro 9.3.43 Changelog

· One min read
Poiyomi
Creator, Shader Developer

This update to the Shader contains some various improvements and bug fixes. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Toon 9.2.73

Changes

  • Removed 3 samplers from the shader so the shader won't go pink from hitting the cap.
  • Added links to the following new Docs pages:
    • Stochastic Sampling
    • Distortion UV
    • Local World UV
    • Panosphere UV
    • Polar UV
  • Added Anti Mesh Penetration feature in Vertex Options.
    • This pushes the mesh back when the camera gets too close, which stops you from seeing the inside of the mesh. Makes things a little more immersive.
Example of Anti Mesh Penetration in action.

Fixes

  • Dissolve Edge Hue Shift no longer Hue Shifts when the Hue Shift section is disabled.
  • Fixed enabling "Color Intensity to Alpha" causing Flipbooks to become tiled even if tiling was disabled.
  • Fixed a typo in Rim Lighting where Blend Mode "Normal" was written instead of "Replace."

Pro 9.3.43

You can download the Pro version from pro.poiyomi.com by logging in via your Patreon account.

Changes

  • Everything in Toon 9.2.73.
  • Added an Aura Preset for the Two Pass Particle Shader.

Poiyomi Pro 9.3.42 Changelog

· One min read
Poiyomi
Creator, Shader Developer

Bug Fix Edition

This update fixes a few bugs that were found in the previous version and is recommended for all users. You can download it now from pro.poiyomi.com by logging in via your Patreon account.

  • Fixed a bug where Two Pass was breaking the entire UI.
  • Proximity Color now works with outlines.
    • Outlines are behind the mesh so it's not going to match perfectly.
  • Fixed bug with glitter and poiRand2 causing the shader to go pink.
  • BluWizard added a new UI for Dissolve.
  • Fixed a PBR texture not being properly removed when locking.
  • Fixed textures not being properly removed in vertex options.
  • Fixed height audio link not working when the shader locked.

Poiyomi Pro 9.3.41 Changelog

· One min read
Poiyomi
Creator, Shader Developer

This update to the Pro shader contains some new features (including a new Particle shader!) and some new UI improvements. You can download it now from pro.poiyomi.com by logging in via your Patreon account.

There may be bugs in this build as a lot of things were changed behind the scenes. Please test it out!

Added

  • Added a new Particle Shader that spawns from the surface of the mesh.
    • Two Pass and One Pass versions are available.
  • Two Pass now supports Global Masking per pass.
  • _UdonForceSceneLighting has been implemented to allow Worlds to turn off Avatar light limitations, as recommended by lilxyzw.

Changes

  • New curve editor in the Shader UI.
  • Some vectors can be linked similar to how the Transform scale works in the Unity Inspector.

Coming Soon

  • Presets for the Particle shader.
  • Presets for the Two Pass shader.
  • Scaling float that can be animated so particles scale properly.

Known Issues

  • No implementation of poiRand2 in the Pro Shader.
  • UI broken in 2nd Pass section. Possibly related to new Global Masking options.
  • Crash when AO is set to a Global Mask and AudioLink is enabled.