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Poiyomi Toon 9.2.73 & Pro 9.3.43 Changelog

· One min read
Poiyomi
Shader Developer

This update to the Shader contains some various improvements and bug fixes. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Toon 9.2.73

Changes

  • Removed 3 samplers from the shader so the shader won't go pink from hitting the cap.
  • Added links to the following new Docs pages:
    • Stochastic Sampling
    • Distortion UV
    • Local World UV
    • Panosphere UV
    • Polar UV
  • Added Anti Mesh Penetration feature in Vertex Options.
    • This pushes the mesh back when the camera gets too close, which stops you from seeing the inside of the mesh. Makes things a little more immersive.
Example of Anti Mesh Penetration in action.

Fixes

  • Dissolve Edge Hue Shift no longer Hue Shifts when the Hue Shift section is disabled.
  • Fixed enabling "Color Intensity to Alpha" causing Flipbooks to become tiled even if tiling was disabled.
  • Fixed a typo in Rim Lighting where Blend Mode "Normal" was written instead of "Replace."

Pro 9.3.43

You can download the Pro version from pro.poiyomi.com by logging in via your Patreon account.

Changes

  • Everything in Toon 9.2.73.
  • Added an Aura Preset for the Two Pass Particle Shader.

Poiyomi Pro 9.3.42 Changelog

· One min read
Poiyomi
Shader Developer

Bug Fix Edition

This update fixes a few bugs that were found in the previous version and is recommended for all users. You can download it now from pro.poiyomi.com by logging in via your Patreon account.

  • Fixed a bug where Two Pass was breaking the entire UI.
  • Proximity Color now works with outlines.
    • Outlines are behind the mesh so it's not going to match perfectly.
  • Fixed bug with glitter and poiRand2 causing the shader to go pink.
  • BluWizard added a new UI for Dissolve.
  • Fixed a PBR texture not being properly removed when locking.
  • Fixed textures not being properly removed in vertex options.
  • Fixed height audio link not working when the shader locked.

Poiyomi Pro 9.3.41 Changelog

· One min read
Poiyomi
Shader Developer

This update to the Pro shader contains some new features (including a new Particle shader!) and some new UI improvements. You can download it now from pro.poiyomi.com by logging in via your Patreon account.

There may be bugs in this build as a lot of things were changed behind the scenes. Please test it out!

Added

  • Added a new Particle Shader that spawns from the surface of the mesh.
    • Two Pass and One Pass versions are available.
  • Two Pass now supports Global Masking per pass.
  • _UdonForceSceneLighting has been implemented to allow Worlds to turn off Avatar light limitations, as recommended by lilxyzw.

Changes

  • New curve editor in the Shader UI.
  • Some vectors can be linked similar to how the Transform scale works in the Unity Inspector.

Coming Soon

  • Presets for the Particle shader.
  • Presets for the Two Pass shader.
  • Scaling float that can be animated so particles scale properly.

Known Issues

  • No implementation of poiRand2 in the Pro Shader.
  • UI broken in 2nd Pass section. Possibly related to new Global Masking options.
  • Crash when AO is set to a Global Mask and AudioLink is enabled.

Poiyomi Toon 9.2.69 Changelog

· 2 min read
Poiyomi
Shader Developer

This update contains some important improvements and a critical bug fix for Pathing. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Added

  • Added Matcap UV selection to all dropdowns.

Changes & Fixes

  • Improved Light Volumes stuttering on Avatar Load.
    • For the technical people, the LightVolumes.cginc was refactored as per PR #64 .
  • Fixed an issue with History AudioLink in Pathing not functioning correctly at all.
  • Fixed a divide by 0 issue in Truchet tiling.
  • Tagged Material Properties such as A, RA, and P are now easier to see in the Unity Light Theme.
  • Notes are now easier to read in the Unity Light Theme.
  • Updated the Auto Lock Dialogue to be more brief and friendly.
  • Anchor Override Fix: The default Human Bone Anchor is now the Chest instead of the Spine to keep consistency with other tools. This will only affect new Projects.
  • Anchor Override Fix: Dialog text rewritten to hopefully be more understandable.
  • The sRGB Color Space Warning sounds more English now.

Thry Editor

  • Added toonstandard and toonstandardoutline as VRC Fallback Shader options. See the VRChat Documentation for more details on the behavior of these new Fallback Tags.
    • Be aware that only Opaque is supported. Transparent or Cutout may not work!
  • Fixed Parser Unit test & related stuff.
  • Parser now does not try to parse abstract types. This should result in far less warnings in the Console.

Poiyomi Toon 9.2.67 Changelog

· One min read
Poiyomi
Shader Developer

This update contains finalized support for VRC Light Volumes 2.0 and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Updated to support the full release of VRC Light Volumes v2.0.0.
  • Added Exposure Occlusion to Reflections & Specular and Clear Coat.
  • Cam Z Offset in Outlines was overhauled into Outline Z Offset, allowing greater control over the clipping of Outlines in certain areas.
    • The equation used to set the Cam Z Offset has changed with this introduction. This is a breaking change!

Poiyomi Toon 9.2.66 Changelog

· One min read
Poiyomi
Shader Developer

This update fixes a NaN issue in Specular Reflections. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed an issue with Specular Reflections NaNing under specific circumstances.

Poiyomi Toon 9.2.65 Changelog

· One min read
Poiyomi
Shader Developer

This update contains some improvements and is recommended for all users. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Pathing
    • Added UV Selection to UV Mode.
    • The default Path Type is now set to Loop.
    • The default Path Speed is now set to 0.1.
    • Color Alpha now works as expected.
    • Fixed an issue with Auto Correlator only showing up in the R Channel.
  • Flipbook
    • Added new Tiling options to the Flipbook feature for seamless and sprite-based tiling.
    • Added gradient sampling to the Flipbook Texture Array to avoid aliasing issues.
    • Improved Alpha handling and added a mode to replace the final Alpha and/or Color.

Poiyomi Toon 9.2.63 Changelog

· One min read
Poiyomi
Shader Developer

This update includes some bug fixes to the shader from the previous update... turns out making compilation faster broke Fog. The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Fixes

  • Fixed issues with the shader breaking Fog.
    • It's still faster compilation time, but just a little bit slower now.
    • It will say variants have gone up, but they're only for vertex shader variants so it's not nearly as bad.
    • Times should still be really improved, but let me know your results in the Discord.
  • Thry Editor: Fixed a critical error with Presets messing up settings.

Poiyomi Toon 9.2.61 Changelog

· One min read
Poiyomi
Shader Developer

This update includes a great speed increase compilation times during upload and is recommended to all users. You can expect the total shader compilation time to be cut in half in comparison to previous versions.

The Toon version is now available in the VCC Repository, GitHub, and on BOOTH.

Changes

  • Improved shader compilation times.
    • This should account for a ~66% speed increase for upload compile times.