Back Face
Back Face provides options for modifying the base color, emission, and alpha for the back faces of a mesh.
To use this section, Culling should be set to Off
or Front
in order for backfaces to be visible.
Color
Type
: Color
Tint color to multiply the backface by.
Emission Strength
Type
: Float, Range:0.0 - 20.0
How much emission to add to the backface. Draws from the backface color.
Alpha
Type
: Float, Range:0.0 - 1.0
Alpha multiplier for the backface.
Texture
Type
: Color Texture (sRGB ON)
Texture to override the backface base color with.
Mask
Type
: Data Texture (sRGB OFF)
Texture used to mask the effect of backface color, texture, emission, and alpha modifiers.
Detail Intensity
Type
: Float, Range:0.0 - 5.0
Detail Intensity backface multipler for detail textures in the Details section.
Replace Alpha
Type
: Checkbox
Whether to replace the alpha value for the backface with the alpha calculated from the Backface Texture and Alpha settings.
Hue Shift
Type
: Checkbox
Enable or Disable hue shift for the backface base color.
Hue Shift
Type
: Float, Range:0.0 - 1.0
How much to shift the backface base color around the hue circle.
This value is circular, and will have the same result at 0 and 1.
Hue Shift Speed
Type
: Float
How much to constantly shift the hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.