Bent Normal Map
Bent Normal Maps is a texture used to improve ambient lighting and specular reflections by storing bent surface normals that point towards the least occluded direction, rather than perpendicular to the surface. This feature is often paired with Ambient Occlusion to help reduce unrealistic highlights in crevices.
Bent Normal Map
Type: Normal Map Texture (sRGB = OFF)
Normal Map texture slot to use for the Bent Normals. When expanded, the Normal Map texture has options for Tiling and Offset.
Use OpenGL Format
Poiyomi Shaders, and across Unity as a whole, requires OpenGL format for Normal Maps. Even though the game runs in DirectX, Unity always uses the OpenGL format.
Specular Occlusion Strength
Type: Float, Range:0.0 - 1.0
Sets how strong the specular occlusion should be applied for the bent normals.
Use for Indirect Diffuse
Type: Toggle
Enable this if using your Bent Normal Map to control indirect diffuse.