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Version: 10.0

Decals

Decals are used to place images onto a UV with specific location, rotation, and blending. 4 independent Decal sections are available, with extensive base and Audio Link options.

They can be used to add high resolution designs and details onto a mesh without the base texture having to be higher resolution, or to replace base textures entirely. This can allow fun and unique ways to decorate your Avatar with logos, shapes, stickers, or even as a blush emote toggle.

Decal Example

Example of 3 Decals placed on this Avatar's Jacket; a Poiyomi Shaders wordmark, the Poi Logo, and a Snowflake.

Decal RGBA Mask​

Type
Texture Slot
Accepts
Data texturesRGB Off

A mask texture that defines where to place different decals. Each decal section can define which channel of the mask to sample from.

This texture defaults to pure white, so no masking will be applied with no texture defined.

Decal Slot​

Type
Toggle

Enables the mentioned Decal slot.

Documentation Info

Each of the 4 decal sections (0, 1, 2, 3) have the following options listed below. They are independent of each other and colors are blended in order of ID, according to their blend operation. Decal Emissions are always added with one another when overlapping.

Positioning​

tip

Decals supports the Raycast feature, which allows you to visually position a Decal on your Model without having to second-guess its exact UV coordinates.

To use this feature, edit the Decal on your Material directly from the Mesh as shown here:

Left-Click on the Raycast button to enable the feature. Hover the Mouse over your Mesh to position it, then Left-Click again to finalize your placement.

Position​

Type
Vector2
Default
X0.5Y0.5

Where on the UV the decal's center should be.

Rotation​

Type
Range
Range
0to360

How much rotation to apply to the decal, around its center position.

Rotation Speed​

Type
Float

A constant roatation speed applied to the decal. A value of 180 will rotate the decal once per second.

Scale​

Type
Vector2
Default
X1Y1

Scale of the decal, in UV space. 1.0, 1.0 would map the decal to the entire UV square.

Side Offset​

Type
Vector4
Default
X0Y0Z0W0

How much scale offset to define on each side of the decal.

Aspect Ratio​

Type
Dropdown
Options
OffdefaultShrink to FitGrow to Fit

Sets the desired Aspect Ratio for the Decal.

Mirrored UV Mode​

Type
Dropdown
Options
OffdefaultFlipLeft OnlyRight OnlyFlip Right Only

This option allows you to place Decals on Meshes that have problematic overlapping UVs, where two or more UV islands stack above each other. Use this to put Decals on just one side, or flip them on one side as well.

info

If your Decals appear normally in the intended location without it appearing in another area, you shouldn't need to use this setting!

While models with Overlapping UVs are becoming less and less common, there are still many models out there that suffer from this mistake. Only use this setting if this is the case on your end.

Symmetry Mode​

Type
Dropdown
Options
OffdefaultSymmetryFlipped

This setting will divide the UV down the Center (at X = 0.5) and puts the Decal on Both Sides of the Symmetry, like a mirror. This only works on models that have a perfectly symmetrized UV layout.

Tiled​

Type
Toggle
Default
Off

Whether or not the decal texture should be tiled. By default, decals are not tiled.

Color​

Type
Color
Default
#FFFFFF

Base color for the decal texture. This is blended multiplicative with the Decal.

Decal​

Type
Texture Slot
Accepts
Color texturesRGB On

The texture used for the decal. The alpha channel is used to define where the decal should be blended.

Mask Channel​

Type
Dropdown
Options
RGBA
Shown when

Decal slot is expanded

Which channel of the Decal RGBA mask to use for masking.

Emission Strength​

Type
Range
Range
0to20

How much Emission to apply from the Decal's Base Color. Higher values will yield a bloom-like effect in certain Worlds.

Color Blend Mode​

Type
Dropdown
Options
ReplacedefaultDarkenMultiplyLightenScreenSubtractAddOverlayMixed

Which blending operation to use for the Decal's base color.

These are the same blending operators that are used in Adobe Photoshop.1

Alpha Blend Mode​

Type
Dropdown
Options
OffdefaultReplaceMultiplyAddSubtractMinMax
Type
Dropdown
Options
EverywheredefaultDecal BoundsEverywhere MaskedBounds Masked

Which blending operation to use from the Decal's Alpha channel.

Alpha​

Type
Range
Range
0to1

How much to apply the blended color to the base color.

tip

This slider can be animated to hide and show the decal. Animating the Section Header will not work!

Alpha Intensity​

Type
Range
Range
0to10
Default
1

Applies a multiplier for how much the decal's alpha should affect the material's alpha.

Apply Video Effect​

Type
Toggle
Shown when

Video Effects is turned on

If enabled, will apply Video Effects to the Decal from it's global function.

Shader Limitation

Video Effects Brightness setting will override this module's Emissions as they are not cross-compatible!

Depth​

Type
Range
Range
-0.5to2
Default
0

How much parallax depth the decal should have. This can be used for layered parallax posters, or other unique designs.

Color Adjust​

Type
Toggle

Enables the Color Adjustment sliders in Decals.

Saturation​

Type
Range
Range
-1to10
Default
0

Adjusts the saturation of the Decal.

A value of -1 will make the Decal fully de-saturate (grayscale). A value of 0 will not alter the color at all. A value greater than 0 will increase the saturation of the base color.

This is implemented as a lerp between the Decal and a grayscale version of the Decal.

Chromatize​

Type
Range
Range
-1to10
Default
0

Adjusts the intensity of the Decal's color reproduction and quality regardless of it's luminance.

Brightness​

Type
Range
Range
-1to2
Default
0

Adjusts the brightness of the Decal.

This increases or decreases brightness directly on top of the existing color, without regard for it's hue or tone.

Gamma​

Type
Range
Range
0.01to5
Default
1

Adjusts the gamma of the Decal.

This can lerp the brightness of the Decal's color in regards to it's hue or tone. Lower values are more lighter, while higher values are more bolder.

Hue Shift​

Type
Toggle

Enable or Disable hue shifting of the Decal.

Color Space​

Type
Dropdown
Options
OKLabdefaultHSV

Choice of Color Space to use for the Hue Shift. By default, it will be set to OKLab.

Learn about the difference of Color Spaces as documented here in Color Adjust.

Select or Shift​

Type
Dropdown
Options
Hue SelectHue Shiftdefault

This dropdown allows you to select how the Color Adjustment should behave when the Hue Shift is used. By default, this will be set to Hue Shift.

Select or Shift Options
  • Hue Select: Directly applies the selected Hue as an override to the entire Decal.
  • Hue Shift: Only tints the Decal based on the lerped value. This is the default behavior.

Shift Speed​

Type
Float

How much to constantly shift the decal hue with time. A value of 1 will result in a full hue shift cycle every 20 seconds.

Hue Shift​

Type
Range
Range
0to1
Default
0

How much to shift the base color around the hue circle.

This value is circular, and will have the same result at 0 and 1.

Hue Angle Power​

Type
Float

How much to shift the hue with surface angle. A value of 1 will give maximum hue shift when looking straight-on, and no hue shift cycle when looking side-on. The opposite effect can be achieved with negative values. Higher or lower values will produce more or less hue shift as the surface angle changes, creating the kind of effect seen on some holographic trading cards and iridescent materials.

Video Texture​

Type
Toggle

Enables Video Texture to project on the Decal.

warning

This feature enables a Video Texture to appear on the Decal. It will only work if a Video Player is broadcasting an _Udon_VideoTex Global Render Texture in the instance.

How to test Decal Video Textures
  1. Ensure you have the AudioLinkAvatar Prefab in your Scene, as described here.
  2. Inside the AudioLinkAvatar Prefab, expand it and select the object AudioLinkYtdlpPlayer. This is the same place where you specify a YouTube video to use when testing Audio Link.
  3. On the bottom line, enable the checkmark called Enable Global Video Texture.
  4. The Decal Video Texture can now be tested and debugged in the Unity Editor while in Play Mode.

REMEMBER: Global Video Texture is NOT a part of Audio Link and is only provided as a convenience!

It's also worth knowing that there are not many Worlds out there supporting this feature. Currently, only Worlds that utilize the latest versions of ProTV 3.0 are able to broadcast Video Textures to shaders.

Aspect Ratio​

Type
Dropdown
Options
Shrink2FitdefaultGrow2FitOff

Determines the Aspect Ratio of the Video Texture. You can specify to either fit within the boundaries of your Decal, or fill in the entire Decal boundaries.

Fit To Scale​

Type
Toggle
Default
On

Changes the sizing of the Video Texture to fit to the Scale of the Decal.

Use Decal Alpha​

Type
Toggle
Default
Off

Uses the Alpha of the Decal for the Video Texture.

Only Show Video​

Type
Toggle
Default
Off

If enabled, will show ONLY the Video on the Decal.

Emission​

Type
Range
Range
0to20
Default
0

Adjusts the Emissive effect of the Video Texture. Higher values will yield a bloom-like effect in some Worlds.

Chromatic Aberration​

Type
Toggle

Enables a feature that turns the specified Decal into a Chromatic Aberration effect, which splits the colors alongside a specified angle.

Intensity​

Type
Float

Amount of aberration to use, increasing it's distance. Higher values will yield more intense aberration.

Surface Angle Intensity​

Type
Float

Adjusts how the surface influences the Angle intensity.

Hue​

Type
Range
Range
-1to1

Modifies the chromatic hue on the aberration.

Direction​

Type
Range
Range
-3.14to3.14

Adjusts the direction of the aberration.

Premultiply Alpha​

Type
Toggle

Enables pre-multiplying the Alpha of your Decal for Chromatic Aberration.

Masking​

Face Mask​

Type
Dropdown
Options
OffdefaultFront OnlyBack Only

Choice of where the Decal should appear on your Normals. You can choose it to appear only on the Front Face, the Back Face, or Both (default).

Apply From Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to apply directly onto the Decal.

Apply To Global Mask​

Type
Dropdown
Options
Off1R1G1B1A2R2G2B2A3R3G3B3A4R4G4B4A

Select which Global Mask to send your Decal's effects onto the specified Global Mask.

Show On Outlines​

Type
Toggle

If enabled, will show the Decal on Outlines.

info

The settings in this section will only be visible when Audio Link is activated on the Material.

Scale Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band of the audio to use for the Audio Link Scale Mod.

Scale Mod​

Type
Float4

How much to modify (mod) the scale of the decal. These values are added to the current scale, and can be positive or negative.

ChannelFunction
XAmount Added to X Scale with no audio in Scale Band
YAmount Added to Y Scale with no audio in Scale Band
ZAmount Added to X Scale with max audio in Scale Band
WAmount Added to Y Scale with max audio in Scale Band

Side Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Audio Link Side adjustment.

Side Mod Min​

Type
Float4

How much to modify (mod) the side adjustment of the decal when there is no audio in the Side Band. These values are added to the current scale, and can be positive or negative.

ChannelFunction
XAmount Added to X Left with no audio in Side Band
YAmount Added to X Right with no audio in Side Band
ZAmount Added to Y Up with no audio in Side Band
WAmount Added to Y Down with no audio in Side Band

Side Mod Max​

Type
Float4

How much to modify (mod) the side adjustment of the decal when there is maximum audio in the Side Band. These values are added to the current scale, and can be positive or negative.

ChannelFunction
XAmount Added to X Left with max audio in Side Band
YAmount Added to X Right with max audio in Side Band
ZAmount Added to Y Up with max audio in Side Band
WAmount Added to Y Down with max audio in Side Band

Rotation Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Audio Link Rotation adjustment.

Rotation Mod​

Type
Float2

How much to modify the rotation of the decal, in degrees.

ChannelFunction
XAmount Added to rotation with no audio in Rotation Band
YAmount Added to rotation with max audio in Rotation Band

Alpha Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Audio Link Alpha adjustment.

Alpha Mod​

Type
Float2

How much to modify the alpha of the decal.

ChannelFunction
XAmount Added to alpha with no audio in alpha Band
YAmount Added to alpha with max audio in alpha Band

Emission Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Audio Link Emission adjustment.

Emission Mod​

Type
Float2

How much to modify the Emission of the decal.

ChannelFunction
XAmount Added to Emission with no audio in Emission Band
YAmount Added to Emission with max audio in Emission Band

CC Strip​

Type
Toggle

Enables or disables the ColorChord strip. ColorChord strip is a strip of colors that vary based on the audio, producing specific consistent colors for given chords.

Chrono Rotation Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which band to use for the Audio Link Chrono Rotation adjustment.

Chrono Motion Type​

Type
Dropdown
Options
Motion increases as intensity of band increases.Above but smooth.Motion moves back and forth as a function of intensity.Above but Smoooth.Fixed speed increase when the band is dark. Stationary when light.Above but Smooooth.Fixed speed increase when the band is dark. Fixed speed decrease when light.Above but Smoooooth.

Which motion type to use for the Chrono Rotation. Chronotensity is an Audio Link feature that allows time-dependent features, which shaders alone cannot do. In this case, chronotensity is used to create a time-dependent rotation of the decal.

Chrono Rotation Speed​

Type
Float

How much chronotensity should affect the rotation of the decal. Good starting values are 0.1 - 0.5.

Color Override​

Type
Toggle

Enables overriding the Color using Audio Link.

Color​

Type
Color

Sets a Color to use as the Color Override.

Theme Color​

Type
Dropdown
Options
Theme Color 0Theme Color 1Theme Color 2Theme Color 3ColorChord 0ColorChord 1ColorChord 2ColorChord 3AL Theme 0AL Theme 1AL Theme 2AL Theme 3

Option to set a Theme Color to use as the Color Override instead.

Color Override Band​

Type
Dropdown
Options
BassLow MidHigh MidTrebleVolume

Which Band to use to trigger the Color Override.

Color Override Ramp​

Type
Vector Curve

Vector ramp to determine how Color Override is used.

Footnotes​

Footnotes​

  1. Blending modes in Adobe Photoshop ↩