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The Details section provides options to apply additional textures (often tiled) to the base color and normals.

Detail Mask

  • Type: Data Texture (sRGB OFF)

A texture that defines how and where to apply different detail textures.

RedDetail Texture
GreenDetail Normal

Detail Texture Tint

  • Type: Color

A tint color that's blended multiplicatively with the Detail Texture.

Detail Texture

  • Type: Color Texture (sRGB ON)

Texture used to add detail to the base color. This texture is blended multiplicatively with the base color.

Detail Tex Intensity

  • Type: Float, Range: 0.0 - 10.0

How much to blend the detail texture with the main texture.

Detail Brightness

  • Type: Float, Range: 0.0 - 2.0

Multiplier for the detail texture's base brightness. Can be used to emphasize darker parts of a detail texture.

Detail Normal

  • Type: Normal Map Texture (sRGB OFF)

A normal map texture that's blended with the base normal map.

Detail Normal Intensity

  • Type: Float, Range: 0.0 - 10.0

Intensity multipler for the detail normal map.