Details
The Details section provides options to apply additional textures (often tiled) to the base color and normals.
Detail Mask
Type
: Data Texture (sRGB OFF)
A texture that defines how and where to apply different detail textures.
Channel | Mask |
---|---|
Red | Detail Texture |
Green | Detail Normal |
Blue | n/a |
Detail Texture Tint
Type
: Color
A tint color that's blended multiplicative with the Detail Texture.
Detail Texture
Type
: Color Texture (sRGB ON)
Texture used to add detail to the base color. This texture is blended multiplicative with the base color.
Detail Tex Intensity
Type
: Float, Range:0.0 - 10.0
How much to blend the detail texture with the main texture.
Detail Brightness
Type
: Float, Range:0.0 - 2.0
Multiplier for the detail texture's base brightness. Can be used to emphasize darker parts of a detail texture.
Detail Normal
Type
: Normal Map Texture (sRGB OFF)
A normal map texture that's blended with the base normal map.
Detail Normal Intensity
Type
: Float, Range:0.0 - 10.0
Intensity multiplier for the detail normal map.