Normal Correct
Normal Correct forces the normals of the mesh to point towards a certain direction. This can have the effect of "flattening" out the shading, commonly only useful for getting more out of toon shading on faces.
info
The "center" of the Origin is an offset from the Root Bone of your mesh. This means the effect will appear differently depending on the specified Root Bone your mesh is set to.
Normal Correct Amount
Type: Float, Range:0.0 - 1.0
Controls the intensity of how much it alters the normals.
X
Type: Float, Range:-1.0 - 1.0
The point that acts as the center on the X-axis where the normals are aligned outwards from.
Y
Type: Float, Range:-1.0 - 1.0
The point that acts as the center on the Y-axis where the normals are aligned outwards from.
Z
Type: Float, Range:-1.0 - 1.0
The point that acts as the center on the Z-axis where the normals are aligned outwards from.