Normal Map 2
The Normal Map 2 section adds an additional normal map to the surface, allowing additional detail to be added to a material without increasing the complexity of a mesh. This area is commonly referred to as "2nd Normal."
This section only contains basic features for a 2nd Normal, specifically for compatibility from other shaders. To use more advanced features, we recommend using Detail Normals & Texture instead.
Normal Map
Type: Normal Map Texture (sRGB = OFF)
The Normal Map texture changes the normal of the surface based on a normal map texture. When expanded, the Normal Map texture has options for Tiling and Offset.
Poiyomi Shaders, and across Unity as a whole, requires OpenGL format for Normal Maps. Even though the game runs in DirectX, Unity always uses the OpenGL format.
Mask
Type: Normal Map Texture (sRGB = OFF)
Sets a Mask that contains the Normal Map 2 to a specific area.