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Version: 10.0

Normal Map 2

The Normal Map 2 section adds an additional normal map to the surface, allowing additional detail to be added to a material without increasing the complexity of a mesh. This area is commonly referred to as "2nd Normal."

info

This section only contains basic features for a 2nd Normal, specifically for compatibility from other shaders. To use more advanced features, we recommend using Detail Normals & Texture instead.

Normal Map

  • Type: Normal Map Texture (sRGB = OFF)

The Normal Map texture changes the normal of the surface based on a normal map texture. When expanded, the Normal Map texture has options for Tiling and Offset.

Use OpenGL Format

Poiyomi Shaders, and across Unity as a whole, requires OpenGL format for Normal Maps. Even though the game runs in DirectX, Unity always uses the OpenGL format.

Mask

  • Type: Normal Map Texture (sRGB = OFF)

Sets a Mask that contains the Normal Map 2 to a specific area.