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Version: 10.0

Skin

Skin applies a corrected coloring of the human skin in different Tones and features to the material. It is primarily used on Avatars with human skin that need an accurate representation of the skin's color.

Skin Tone Preset

  • Type: Dropdown, Options: None/Porcelain/Light/Golden/Medium/Olive/Tan/Brown/Dark Brown/Deep

Configures the Skin Tone to use for the section. All ranges of the human skin are covered in this dropdown menu.

This dropdown will immediately override the settings in this section for the indicated skin tone.

Skin Detail Map

  • Type: Data Texture (sRGB = Off)

Data Texture Slot used to determine the detail map area for the Skin.

Pigment

Skin Color LUT

  • Type: Color Texture (sRGB = On)

Specifies the LUT map to use for the Skin Color.

Required Texture

A Skin Color LUT is required in order for Skin to work properly!

If one doesn't exist, Reset the section to populate the slot with the provided default LUT texture.

Melanin

  • Type: Float, Range: 0.0 - 1.0

Sets the natural pigment that determines the color of the human skin.

Melanin Redness

  • Type: Float, Range: 0.0 - 1.0

Sets the amount of melanin producing red-yellow tones.

Hemoglobin

  • Type: Float, Range: 0.0 - 1.0

Sets the amount of Hemoglobin, the oxygen-carrying protein (or red blood cells) on the outermost layer of the skin.

Freckles

  • Type: Toggle

Enables the visibility of generated Freckles on the skin.

UV

  • Type: Dropdown, Options: UV0/UV1/UV2/UV3

Which UV layout on the mesh to generate Freckles on the skin.

Tiling

  • Type: Vector

Configures the amount of Tiling operation to use when generating Freckles on the skin.

Strength

  • Type: Float, Range: 0.0 - 1.0

The intensity of the Freckles visibility on the skin.

Sharpness

  • Type: Float, Range: 1.0 - 10.0

The amount of sharpness to operate on the generated freckles.

Redness Shift

  • Type: Float, Range: -0.5 - 0.5

Amount to shift the Freckles with the skin's redness.

Tan

  • Type: Toggle

Enables a Tan appearance on the skin.

UV

  • Type: Dropdown, Options: UV0/UV1/UV2/UV3

Which UV layout to have the Tan appearance be used on.

Tiling

  • Type: Vector

Configures the amount of Tiling operation to use for the Tan.

Amount

  • Type: Float, Range: -0.5 - 0.5

Amount of tanning applied to the skin.

Redness Shift

  • Type: Float, Range: 0.0 - 0.5

Amount to shift the Tan with the skin's redness.

Brightness

  • Type: Float, Range: 0.5 - 2.0

Total amount of the skin's overall brightness.

Tint

  • Type: Color

Tint color to use for the skin operator.

Blend Mode

  • Type: Dropdown, Options: Replace/Multiply

Defines the blending operator to use when applying skin to the material.

Blend

  • Type: Float, Range: 0.0 - 1.0

This is the overall amount of skin to apply to the base color.