Skin
Skin applies a corrected coloring of the human skin in different Tones and features to the material. It is primarily used on Avatars with human skin that need an accurate representation of the skin's color.
Skin Tone Preset
Type: Dropdown, Options:None/Porcelain/Light/Golden/Medium/Olive/Tan/Brown/Dark Brown/Deep
Configures the Skin Tone to use for the section. All ranges of the human skin are covered in this dropdown menu.
This dropdown will immediately override the settings in this section for the indicated skin tone.
Skin Detail Map
Type: Data Texture (sRGB = Off)
Data Texture Slot used to determine the detail map area for the Skin.
Pigment
Skin Color LUT
Type: Color Texture (sRGB = On)
Specifies the LUT map to use for the Skin Color.
A Skin Color LUT is required in order for Skin to work properly!
If one doesn't exist, Reset the section to populate the slot with the provided default LUT texture.
Melanin
Type: Float, Range:0.0 - 1.0
Sets the natural pigment that determines the color of the human skin.
Melanin Redness
Type: Float, Range:0.0 - 1.0
Sets the amount of melanin producing red-yellow tones.
Hemoglobin
Type: Float, Range:0.0 - 1.0
Sets the amount of Hemoglobin, the oxygen-carrying protein (or red blood cells) on the outermost layer of the skin.
Freckles
Type: Toggle
Enables the visibility of generated Freckles on the skin.
UV
Type: Dropdown, Options:UV0/UV1/UV2/UV3
Which UV layout on the mesh to generate Freckles on the skin.
Tiling
Type: Vector
Configures the amount of Tiling operation to use when generating Freckles on the skin.
Strength
Type: Float, Range:0.0 - 1.0
The intensity of the Freckles visibility on the skin.
Sharpness
Type: Float, Range:1.0 - 10.0
The amount of sharpness to operate on the generated freckles.
Redness Shift
Type: Float, Range:-0.5 - 0.5
Amount to shift the Freckles with the skin's redness.
Tan
Type: Toggle
Enables a Tan appearance on the skin.
UV
Type: Dropdown, Options:UV0/UV1/UV2/UV3
Which UV layout to have the Tan appearance be used on.
Tiling
Type: Vector
Configures the amount of Tiling operation to use for the Tan.
Amount
Type: Float, Range:-0.5 - 0.5
Amount of tanning applied to the skin.
Redness Shift
Type: Float, Range:0.0 - 0.5
Amount to shift the Tan with the skin's redness.
Brightness
Type: Float, Range:0.5 - 2.0
Total amount of the skin's overall brightness.
Tint
Type: Color
Tint color to use for the skin operator.
Blend Mode
Type: Dropdown, Options:Replace/Multiply
Defines the blending operator to use when applying skin to the material.
Blend
Type: Float, Range:0.0 - 1.0
This is the overall amount of skin to apply to the base color.