Introduction
Welcome to the Poiyomi Shaders Documentation! This website provides detailed information about the features currently offered in Poiyomi Shaders and how to utilize them.
Each category and feature documented on the left-hand Sidebar is organized and sorted in descending order, based on the order of appearance in the Shader's User Interface. Use the left-hand Sidebar to navigate (if on Mobile, click the "hamburger" icon).
Getting Started
VRChat
Poiyomi Shaders is primarily built for use in VRChat. Make sure you refer to the VRChat Creators Documentation for setting up your Project and the SDK in Unity. Use the only supported Unity Version for VRChat (2022.3.22f1) and ensure you're always on the latest version of the VRChat SDK.
After doing so, follow the instructions found in Download & Install to learn how to begin using the Shader in your Project.
Download & InstallBasis
The Universal Render Pipeline (URP) version of Poiyomi Shaders may be used on Avatars built for Basis. Refer to the Basis Documentation on converting an Avatar using Poiyomi Shaders to the URP version.
Other Games / System Requirements
Poiyomi Shaders is primarily built for usage in VRChat. Therefore, limitations may apply when used for other purposes.
If you are a Game Developer or hobbyist wishing to use Poiyomi Shaders on a non-VRChat Project, here are the requirements:
- Supported Unity Versions (Built-In Rendering Pipeline):
2022.3, and6.0thru6.6. - Supported Unity Versions (URP):
6.0thru6.6 - Supported Platforms:
Windows,Linux - Supported APIs:
Direct3D 11,Vulkan (Experimental)
Please note that this information above are strict requirements. We do NOT support the High Definition Render Pipeline (HDRP) in the Unity versions mentioned above.
You can find the URP version on our GitHub Releases page. Download the Unity Package labeled Poi.Toon.URP.
Version 11.0
Poiyomi Shaders 11.0 is now being tested! Some information is not yet updated to represent 11.0 just yet, so please be patient!
If you find any inaccurate information, typos, or other tomfoolery specifically with the Documentation, please open an Issue on our Docs Repository ! The Documentation is continuously being edited, updated, and proofread by our contributors, so please don't hesitate to let us know!
Join our Discord Community and feel free to talk with us!

