Neutral Surface Emission
Neutral Surface Emission maps bright Emissions found on the material toward white as the intensity is increased, while leaving colors in the normal brightness range unchanged. This feature is based on Smash-ter's Neutral Tonemap shader.
HDR Retention
- Type
- Range
- Range
- 0to1
Blends back toward the original Emission to preserve brightness for Bloom. World Post Processing, including Bloom and Tone Mapping, can still change how this looks.
Hue Correction
- Type
- Range
- Range
- 0to1
Amount of correction to add to the Hue on the material.