Local World UV
This section houses the settings for the Local World UVs to use for certain UV modifiers. To use it, select it as a UV option in supported sections of the shader.
Local X
Type
: Dropdown, Options:X
/Y
/Z
/Zero
/VColor R
/VColor G
/VColor B
/VColor A
- Default:
X
- Default:
Sets the Local X-axis of the UV.
Local Y
Type
: Dropdown, Options:X
/Y
/Z
/Zero
/VColor R
/VColor G
/VColor B
/VColor A
- Default:
Y
- Default:
Sets the Local Y-axis of the UV.
World X
Type
: Dropdown, Options:X
/Y
/Z
/Zero
- Default:
X
- Default:
Sets the World X-axis of the UV.
World Y
Type
: Dropdown, Options:X
/Y
/Z
/Zero
- Default:
Z
- Default:
Sets the World Y-axis of the UV.