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Local World UV

This section houses the settings for the Local World UVs to use for certain UV modifiers. To use it, select it as a UV option in supported sections of the shader.

Local X

  • Type: Dropdown, Options: X/Y/Z/Zero/VColor R/VColor G/VColor B/VColor A
    • Default: X

Sets the Local X-axis of the UV.

Local Y

  • Type: Dropdown, Options: X/Y/Z/Zero/VColor R/VColor G/VColor B/VColor A
    • Default: Y

Sets the Local Y-axis of the UV.

World X

  • Type: Dropdown, Options: X/Y/Z/Zero
    • Default: X

Sets the World X-axis of the UV.

World Y

  • Type: Dropdown, Options: X/Y/Z/Zero
    • Default: Z

Sets the World Y-axis of the UV.