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Panosphere UV

Panosphere is a UV projection mode that is selectable in various sections of the shader. It samples the texture using the Camera/View Direction instead of the mesh's native UV layout. This makes the effect look "stuck to the world" rather than to the triangulated layout, by projecting the texture onto a large sphere within the shader.

This section houses the global settings for Panosphere. To use it, select it as a UV option in supported sections of the shader.

Stereo Enabled

  • Type: Toggle
    • Default: Off

When enabled, switches the sampling logic to per-eye so that the left and right eyes see slighly different directions or sampled different regions of the stereoscopic panorama.

If disabled, both eyes would see the same monoscopic sample.

Perspective Correct (VR)

  • Type: Toggle
    • Default: On

This makes the UV lookup use the actual eye's view ray rather than a naive direction computed from a singular center camera. This reduces warping and rotation artifacts that show up with view-mapped effects in head-tracked VR.