Polar UV
Polar UV is a set of texture coordinate remapping properties, which converts the UVs into Polar coordinates. When used, your texture will be wrapped in a circular/radial fashion around the mesh rather than stretched flat.
This section houses the global settings for Polar UV. To use it, select it as a UV option in supported sections of the shader.
UV
Type
: Dropdown, Options:UV0
/UV1
/UV2
/UV3
/Panosphere
/World Pos
/Local Pos
Center Coordinate
Type
: Vector2
Sets the center coordinate of the Polar UVs.
Axis | Function |
---|---|
X | (Horizontal) translates to an angle (θ, theta) around the center point. |
Y | (Vertical) translates to a radius (r) outward from that center. |
Radial Scale
Type
: Float
Sets the radial scale of the Polar UV.
Length Scale
Type
: Float
Sets the length scale of the Polar UV.
Spiral Power
Type
: Float
Sets the spiral power of the Polar UV.