UV Settings
This area allows global configuration of the Tiling, Offset, Angle, Panning, and Rotation of each UV layout on the mesh that the material is used on.
Documentation Info
Each of the UV assignments (UV0, UV1, UV2, and UV3) have the following options listed below.
UV Slot
Tiling
Type: Float2- Default:
X = 1,Y = 1
- Default:
Sets the Tiling of the UV layout.
Offset
Type: Float2- Default:
X = 0,Y = 0
- Default:
Sets an Offset for the UV by a specified increment.
Angle
Type: Float, Range:-180 - 180- Default:
0
- Default:
Sets a rotational angle offset of the UV layout in degrees.
Pan
Type: Float2- Default:
X = 0,Y = 0
- Default:
If set, animates the UV in a panning animation on the set axis.
Rotate
Type: Float
If set, animates the UV in a rotation animation of a specified amount.
Shift Backface UV
Type: Toggle
If enabled, will also shift the UVs on the backfaces as well. This is only visible if Cull under Rendering is set to Off.