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Версия: 10.0

Glitching

Vertex Glitching is a shader effect that distorts the mesh for brief moments to give it a "glitchy" look.

Each Glitch is triggered through a rolling sine wave, whereas the Interval is the wavelength and the Threshold is the amplitude of the frequency.

Z-fighting Issues

Vertex Options can cause nasty Z-fighting when seen against projection-based shaders, as they re-render the mesh using a shader of their own. This is a known limitation in Unity.

Demonstration of the Vertex Glitching shader effect.

Glitch Interval

  • Type: Float

Sets the wavelength of the glitching effect. Higher values will yield more tighter gaps.

Glitch Threshold

  • Type: Float, Range: 0.0 - 1.0

Sets the amplitude of the triggering threshold in the sine wave. Lower values will yield more noticeable glitches.

Glitch Strength

  • Type: Float, Range: 0.0 - 10.0

Sets the intensity of the glitching effect.

Glitch Texture

  • Type: Toggle

Enables the ability to use a Texture for the glitching effect.

Glitch Map

  • Type: Data Texture (sRGB = Off)

Map to use for the glitching effect. R channel is used for Both Directions, G channel is used for Right, and B channel is used for Left.

Glitch Density

  • Type: Float, Range: 0.0 - 50.0

How dense should the glitching occur based on the define Glitch Map.

Glitch Map Pan Speed

  • Type: Float, Range: 0.0 - 100.0

How much to pan the Glitch Map for the effect.

Mirror

  • Type: Toggle

Enables the ability to control the visibility of the glitching in mirrors.

Show in Mirror

  • Type: Dropdown, Options: Show In Both/Show Only in Mirror/Don't Show in Mirror
  • Type: Toggle

Enables the ability to use Audio Link to control the Glitching Intensity.

к сведению

The settings in this section will only be visible when Audio Link is activated on the Material.

Glitch Band

  • Type: Dropdown, Options: Bass/Low Mid/High Mid/Treble/VU Intensity

Choice of which music band to use when triggering Vertex Glitching.

  • Type: Toggle

If enabled, will override the Glitch Strength with the selected music band in Audio Link.