Baked Lighting
Controls for the lighting behavior when used in a Scene with Global Illumination or Baked Lightmaps. To use Baked Lighting, switch to .poiyomi/Poiyomi Toon World or .poiyomi/Poiyomi Pro World Shader. If you are building a World with Poiyomi Materials, using Poiyomi World is required in order to include it with your Global Illumination.
Poiyomi Shaders is not designed to be used as a general-purpose World shader. It should be reserved only when you require specialized functionality that Poiyomi Shaders offers that typical World shaders lack thereof.
Using Poiyomi World for all of your World materials will be detrimental to performance and will risk a bloated world size due to the Shader Optimizer system.
Additionally, Static Batching is unsupported! For this reason, you should keep your usage of Poiyomi World to a strict minimum!
GI Emission Multiplier
Type: Float
Sets the Global Illumination Multiplier for the Emission's influence on your baked meshes.
Double Sided Global Illumination
Type: Toggle
If enabled, allows the Global Illumination to be baked on both faces.
Global Illumination
Type: Dropdown, Options:None/Baked/Realtime
Sets the behavior of how your Material is treated in your environment.
None: Nothing in your environment will be influenced by the Emissions.Baked: Any meshes nearby will be influenced by the Emissions.Realtime: Any meshes nearby will be influenced by the Emissions in real time.
Bakery Mode
Type: Dropdown, Options:None/SH/RNM/MonoSH
If using Bakery GPU Lightmapper, use this property to choose which mode is being used in Bakery.
Use Bicubic Filtering
Type: Toggle
If enabled, will use the Bicubic Filtering algorithm in Global Illumination.