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LTCGI

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LTCGI is an optimized plug-and-play realtime area light solution using the linearly transformed cosine algorithm for standalone Unity and VRChat. For more information on LTCGI visit https://ltcgi.dev/

In this demonstration, the video player reflecting off of the avatar's eye, and the light dynamically illuminating the face and environment are produced by LTCGI.

Anim Toggle

  • Type: Checkbox

A checkbox you can animate to enable/disable LTCGI lighting and reflections.

Diffuse Tint

  • Type: Color (RGBA)

This color will be blended multiplicatively with LTCGI to tint the lighting. Use shades of gray to darken lighting as desired.

Specular Tint

  • Type: Color (RGBA)

This color will be blended multiplicatively with LTCGI to tint the reflection. Use shades of gray to darken reflections as desired.

Use R&S's Smoothness

  • Type: Checkbox

When enabled, will sample smoothness and metallicity values defined in Reflections & Specular

Smoothness

  • Type: Float, Range: 0.0 - 1.0

Determines how rough or smooth the specular reflections are.