LTCGI
LTCGI is an optimized plug-and-play realtime area light solution using the linearly transformed cosine algorithm for standalone Unity and VRChat. For more information on LTCGI visit https://ltcgi.dev/
The LTCGI feature in Poiyomi Shaders is being reworked in a future version of Poiyomi Shaders. Everything here is subject to change at any time.
Anim Toggle
Type
: Checkbox
A checkbox you can animate to enable/disable LTCGI lighting and reflections.
Diffuse Tint
Type
: Color (RGBA)
This color will be blended multiplicatively with LTCGI to tint the lighting. Use shades of gray to darken lighting as desired.
Specular Tint
Type
: Color (RGBA)
This color will be blended multiplicatively with LTCGI to tint the reflection. Use shades of gray to darken reflections as desired.
Use R&S's Smoothness
Type
: Checkbox
When enabled, will sample smoothness and metallicity values defined in Reflections & Specular
Smoothness
Type
: Float, Range:0.0 - 1.0
Determines how rough or smooth the specular reflections are.