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Proximity Color

Proximity Color is a special effect that allows you to change the color of a mesh based on the distance from the camera. This can be used to darken a mesh when it gets close, simulating local occlusion of light.

Pos To Use

  • Type: Dropdown, Options: Pixel Position/Object Position

Which position to use to determine distance.

  • Pixel Position: The distance is determined for each pixel, allowing different parts of the mesh to have different colors applied.
  • Object Position: The distance is determined for the entire object, meaning that the whole mesh will have the same color applied.

Min Distance Alpha/Color

  • Type: Color

What color to multiply the base color by when the distance is at or below the Min Distance.

Max Distance Alpha/Color

  • Type: Color

What color to multiply the base color by when the distance is at or above the Max Distance.

Min Distance

  • Type: Float

Distance from the camera at which the Min Distance Alpha/Color should be applied.

Max Distance

  • Type: Float

Distance from the camera at which the Max Distance Alpha/Color should be applied.