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Version: 10.0

Triplanar Projection

Triplanar Projection is a feature that projects a texture onto the mesh from three directions, on the X, Y, and Z axes, to cover the entire surface without using UV coordinates. The projected textures are blended together based on the mesh's normals, which can assist in reducing visible seams between the projected sides.

Pro Feature

Type

  • Type: Dropdown, Options: Depth Projection/Self

Sets the type of Triplanar Projection to use. To use it without the depth buffer, choose Self.

Blend Method

  • Type: Dropdown, Options: Normal Blend/GPU Gems 3/Asymmetric Triplanar

Sets the type of blending to use. Normal Blending is the default, with the option to use GPU Gems 3 or the Asymmetric method.

Blend Sharpness

  • Type: Float, Range: 0.0 - 0.55

Sets the sharpness factor of the triplanar projection, which can greatly affect the overall appearance at various distances between the Camera and the mesh.

Triplanar Texture

  • Type: Color Texture (sRGB = On)

Color texture to use for the triplanar projection.

Triplanar Normal

  • Type: Normal Map Texture (sRGB = Off)

Normal Map to use with the triplanar projection.

Triplanar Mask

  • Type: Data Texture (sRGB = Off)

Black and White mask that determines which areas should only be affected by the triplanar projection.