Truchet
Truchet is a feature that generates a pattern of non-rotationally symmetric tiles consisting of multiple two-diametrically opposed quarter-circle (Smith) tiles.
Read More about Truchet Tiles on this external page
UV
Type: Dropdown, Options:UV0/UV1/UV2/UV3/Panosphere/World Pos/Local Pos/Polar UV/Distorted UV
Choice of UV to project the Truchet effect on.
Blending
Type: Dropdown, Options:Replace/Darken/Multiply/Lighten/Screen/Subtract/Add/Overlay/Mixed
Which blending operation to use for the Decal's base color.
These are the same blending operations used in Adobe Photoshop.
Pan & Offset
Type: Float4
Configures the amount of Panning to run on the Truchet. This can also configure the offset of each Truchet tile.
| Modifier | Function |
|---|---|
| PanX | How much to pan the Truchet on the X-axis. |
| PanY | How much to pan the Truchet on the Y-axis. |
| OffX | How much to offset each tile on the X-axis. |
| OffY | How much to offset each tile on the Y-axis. |
Density
Type: Float
Configures the density of how many Truchet tiles should appear in the tile.
Color
Type: Color
Configures the Color of the Truchet.
Truchet Texture
Type: Color Texture (sRGB = On)
Which texture to use for the Truchet pattern.
Truchet Mask
Type: Data Texture (sRGB = On)
Mask to use to clamp the Truchet effect to only a specific area on the UV.
Emission Strength
Type: Float, Range:0.0 - 20.0
How much Emission to apply to the Truchet Color. Higher values will yield a bloom-like effect in certain Worlds.
Thiccness
Type: Float, Range:0.0 - 0.5
Determines how thick each quarter-circle should be drawn.
Edge Sharpness
Type: Float, Range:0.0 - 1.0
Determines how sharp the edge of each quarter-circle. This can be used to create either a sharp edge or a more softer and smooth edge.
Alpha
Type: Float, Range:0.0 - 1.0
How much to apply the Truchet to the Base Color.
This slider can be used to control the main appearance of the Truchet.
Override Alpha
Type: Toggle
If enabled, will override the Alpha/Transparency from the Base, if Transparency exists.
AudioLink
The settings in this section will only be visible when AudioLink is activated on the Material.
Hide When No AL
Type: Toggle
If enabled, the Truchet will be completely hidden when there's NO AudioLink whatsoever.
AL Emission
TYpe: Toggle
Enables the ability to control the Truchet Emission using AudioLink.
Emission Band
Type: Dropdown, Options:Bass/Low Mid/High Mid/Treble
Which band to use for the Audio Link Emission adjustment.
Emission Mod
Type: Vector2
How much to modify the Emission of the Truchet.
| Channel | Function |
|---|---|
| X | Amount Added to Emission with no audio in Emission Band |
| Y | Amount Added to Emission with max audio in Emission Band |
AL Alpha
TYpe: Toggle
Enables the ability to control the Truchet Alpha using AudioLink.
Alpha Band
Type: Dropdown, Options:Bass/Low Mid/High Mid/Treble
Which band to use for the Audio Link Alpha adjustment.
Alpha Multiply
Type: Vector2
How much to multiply the Alpha of the Truchet.
| Channel | Function |
|---|---|
| X | Amount Multiplied to Alpha with no audio in Alpha Band |
| Y | Amount Multiplied to Alpha with max audio in Alpha Band |
Chrono Pan
Type: Toggle
Enables the ability to use Chronotensity timing on the Truchet.
Band
Type: Dropdown, Options:Bass/Low Mid/High Mid/Treble
Which band to use for the Audio Link Chrono Rotation adjustment.
Chrono Motion Type
Type: Dropdown
Which motion type to use for the Chrono Pan. Chronotensity is an Audio Link feature that allows time-dependent features, which shaders alone cannot do. In this case, chronotensity is used to create a time-dependent rotation of the Truchet.
Chrono Motion Type Options
- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light
Pan Speed
Type: Float2
Amount to pan the Truchet with AudioLink.
| Modifier | Function |
|---|---|
| X | How much to pan the Truchet on the X-axis with AudioLink. |
| X | How much to pan the Truchet on the Y-axis with AudioLink. |