# Voronoi

Voronoi is an effect that generates a noise pattern across the Material, either in 2D or 3D, making for very interesting stylized effects.

## Type

`Type`

:**Dropdown**, Options:`2D (Fast)`

/`3D (Fast with color bugs)`

/`3D (Slow with no bugs)`

Choice of Voronoi effect to use. Each of these are self-explanatory due to the way they function.

## Space

`Type`

:**Dropdown**, Options:`Local`

/`World`

/`UV`

Where should the Voronoi effects be simulated on.

## Blend

`Type`

:**Dropdown**, Options:`Color and Emission`

/`Just Emission`

Chooses how you want the Voronoi to Blend with the Material.

## Affects Material Alpha

`Type`

:**Checkbox**

If enabled, the Voronoi will also affect the Material's Alpha.

## Mask

`Type`

:**Data**Texture (`sRGB = Off`

)

Determines where to contain the Voronoi effects and where it should only appear in.

## Global Mask

`Type`

:**Dropdown**, Options:`1R`

/`1G`

/`1B`

/`1A`

/`2R`

/`2G`

/`2B`

/`2A`

/`3R`

/`3G`

/`3B`

/`3A`

/`4R`

/`4G`

/`4B`

/`4A`

Same as above, but uses a Global Mask instead to determine the Mask.

## Noise

`Type`

:**Data**Texture (`sRGB = Off`

)

Which Noise Map to use for the Voronoi effect.

## Noise Intensity

`Type`

:**Float**, Range:`0.0 - 1.0`

How much intensity to add to the Noise Map, if provided.

## Outer Color

`Type`

:**Color**

Choice of Color to use for the Outer Voronoi.

## Outer Emission

`Type`

:**Float**, Range:`0.0 - 20.0`

How much Emission to add to the Outer Voronoi's color.

## Inner Color

`Type`

:**Color**

Choice of Color to use for the Inner Voronoi.

## Inner Emission

`Type`

:**Float**, Range:`0.0 - 20.0`

How much Emission to add to the Inner Voronoi's color.

## Gradient

`Type`

:**Vector2**

In X and Y coordinates, determines the Gradient location of the Voronoi in the 2D space.

## Power

`Type`

:**Float**

How much power to add to the Voronoi.

## Scale

`Type`

:**Float**

How large or small to scale the Voronoi effects.

## Speed

`Type`

:**Float3**

How fast to move the Voronoi effect among the simulated space.

## Voronoi Random Cell Color

`Type`

:**Checkbox**

Enables the ability to apply random saturation and brightness to each Voronoi cell simulated.

### Saturation Range

`Type`

:**Clamped Float**, Range:`0.0 - 1.0`

Minimum and Maximum range of Saturation to apply to each randomized Voronoi Cell.

### Brightness Range

`Type`

:**Clamped Float**, Range:`0.0 - 1.0`

Minimum and Maximum range of Brightness to apply to each randomized Voronoi Cell.

## Audio Link

The settings in this section will only be visible when AudioLink is activated on the Material.

### Inner Emission Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Inner Emission Mod.

### Inner Emission Mod

`Type`

:**Vector2**

How much to add or subtract from the Inner Emission.

Modifier | Function |
---|---|

Min | Amount changed to Inner Emission with No Audio in Size Band |

Max | Amount changed to Inner Emission with Max Audio in Size Band |

### Outer Emission Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Outer Emission Mod.

### Outer Emission Mod

`Type`

:**Vector2**

How much to add or subtract from the Outer Emission.

Modifier | Function |
---|---|

Min | Amount changed to Outer Emission with No Audio in Size Band |

Max | Amount changed to Outer Emission with Max Audio in Size Band |

### Gradient Min Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Gradient Min Add

### Gradient Min Add

`Type`

:**Float**

How much to add or subtract from the Gradient Min value.

### Gradient Max Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Gradient Max Add

### Gradient Max Add

`Type`

:**Float**

How much to add or subtract from the Gradient Max value.

### Speed X Motion Type

`Type`

:**Dropdown**

Which motion type to use for the Speed X.

**Speed X Motion Type Options**

- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light

### Speed X Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Speed X.

### Speed X

`Type`

:**Float**

How much to add or subtract from the Speed X value.

### Speed Y Motion Type

`Type`

:**Dropdown**

Which motion type to use for the Speed Y.

**Speed Y Motion Type Options**

- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light

### Speed Y Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Speed Y.

### Speed Y

`Type`

:**Float**

How much to add or subtract from the Speed Y value.

### Speed Z Motion Type

`Type`

:**Dropdown**

Which motion type to use for the Speed Z.

**Speed Z Motion Type Options**

- Motion Increases as intensity of the band increases
- Above but Smooth
- Motion moves back and forth as a function of intensity
- Above but Smoooth
- Fixed Speed Increase when the band is dark Stationary when light
- Above but Smooooth
- Fixed Speed Increase when the band is dark Fixed speed decrease when light

### Speed Z Band

`Type`

:**Dropdown**, Options:`Bass`

/`Low Mid`

/`High Mid`

/`Treble`

/`Volume`

Which band to use for the Speed Z.

### Speed Z

`Type`

:**Float**

How much to add or subtract from the Speed Z value.