View Clip Prevention
View Clip Prevention (also known as the Uzumore Shader integration) is a Vertex-based feature that "pushes" the mesh back when the camera gets too close to the object, preventing the camera from seeing inside the mesh. In some ways, this can make things a little more immersive.
Animation Toggle
Type: Toggle
This is used to globally toggle the Uzumore Shader's effect across the entire material.
Make sure to tag this checkbox as animated if creating toggles for this feature. Animating the Section Header will not work! Read More
Object Scale
Type: Float- Default:
1.0
- Default:
Multiplies the transform scale that Push Amount and Push Bias scales with.
This property serves as an critical component in how the shader effect is multiplied. Therefore, users who scale their avatars shorter than average should consider ensuring this value is adjusted accordingly.
If you play VRChat, refer to VRChat's built-in Avatar Scaling Parameters in order to understand how to use them in relation to this material property in your Animator.
Push Amount (m)
Type: Float- Default:
0.1
- Default:
Measured in meters, this controls how far the mesh will be pushed back when the camera penetrates inside the mesh.
Setting this value too high may cause unintended burying. It's best to keep it around 0.1 or 0.2. 1
Push Bias
Type: Float- Default:
0.001
- Default:
This measures the bias of the push amount.
Push Mask (A)
Type: Data Texture (sRGB = OFF)
Texture Mask that can set the range on where the effect becomes active. White areas on the texture enable sinking, while Black areas disable the effect.
Push Mask Channel
Type: Dropdown, Options:R/G/B/A
Which channel from the Push Mask to use as the mask.